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# Date Author Comment
27302 03/06/2010 04:11 PM bjornmose

No code chanced .. just tagging hot spots
for 2.5 paradigm 'animate everything'

27301 03/06/2010 02:53 PM campbellbarton

masking wast used for reprojectuion (used for stencil & normal falloff)

27300 03/06/2010 02:30 PM campbellbarton

fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.

27299 03/06/2010 02:12 PM dfelinto

flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)

27298 03/06/2010 01:47 PM campbellbarton

re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.

27297 03/06/2010 01:45 PM dfelinto Tab as Space as a User Preference option. to affect new and loaded text files.
  • I put it under General->System. Not sure is the better place for it though (space_userpref.py)
    • also: creator.c fix to avoid autoplay of games when scripts are disabled.
27296 03/06/2010 01:22 PM ben2610

BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.

27295 03/06/2010 11:46 AM campbellbarton

re-project: operators for projecting from a view screenshot rather then a camera.
- new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix.
- operator to screenshot the view and create a new image with the view matrix stored in the image....

27294 03/06/2010 10:21 AM campbellbarton

disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names.
also fixed some warnings.

27293 03/06/2010 05:43 AM dingto

Full Path for GL include, fixing compile for scons.

Note: /include doesnt have a scons script yet, so fixing it this way.

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