No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
masking wast used for reprojectuion (used for stencil & normal falloff)
fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
flipping "tab as space" option (so it's on by default - argh ;) (and fix error in creator.c last commit)
re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and create a new image with the view matrix stored in the image....
disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings.
Full Path for GL include, fixing compile for scons.
Note: /include doesnt have a scons script yet, so fixing it this way.
View revisions
Also available in: Atom