No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
masking wast used for reprojectuion (used for stencil & normal falloff)
fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
flipping "tab as space" option (so it's on by default - argh ;) (and fix error in creator.c last commit)
re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and create a new image with the view matrix stored in the image....
disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings.
Full Path for GL include, fixing compile for scons.
Note: /include doesnt have a scons script yet, so fixing it this way.
python api function for rna objects: object.as_pointer()
This means we can write low level apis in pyton or C where blender data is passed to external C modules without having to have blender support this directly.
Example use case is to get an image pointer then use ctypes to get the image buffer and pass it to a C image processing function.
RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free()
Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh().
pep8 cleanup
Fix for #21420, Minor bug with editing keymaps
Disable add item button for non-editable keymaps
Bugfix for #21466, paste and copy ramps doesnt work
Fixed typo
reproject - use render mesh settings rather then view settings. - fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto. - made the paint loop less messy & minor cleanup
reprojection - blend in the projected image by its alpha rather then copy its alpha. this way you can easily mask out areas not to touch. - undo was crashing.
bug from own commit 27277, ortho wasnt being disabled in render data once set.
Bugfix for #21452, Crashdown in Video Sequence Editor
Added some NULL checks
reproject operator, use to reproject edited renders back into textures. - uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded
TODO. project into multiple objects at once.
Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers.
Available modifiers are: array, edge split, mirror, solidify, subsurf.
Fix #21458: tangent space normal maps didn't work correct in some cases due to recent fix to avoid division by zero.
Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mode. Accessing this data would require editmesh wrapping, so for now just don't allowed this to be accessed in edit mode.
Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two years, got (presumably) commented out for some test and never added back.
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