Revision:

Revisions

# Date Author Comment
27302 03/06/2010 04:11 PM bjornmose

No code chanced .. just tagging hot spots
for 2.5 paradigm 'animate everything'

27301 03/06/2010 02:53 PM campbellbarton

masking wast used for reprojectuion (used for stencil & normal falloff)

27300 03/06/2010 02:30 PM campbellbarton

fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.

27299 03/06/2010 02:12 PM dfelinto

flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)

27298 03/06/2010 01:47 PM campbellbarton

re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.

27297 03/06/2010 01:45 PM dfelinto Tab as Space as a User Preference option. to affect new and loaded text files.
  • I put it under General->System. Not sure is the better place for it though (space_userpref.py)
    • also: creator.c fix to avoid autoplay of games when scripts are disabled.
27296 03/06/2010 01:22 PM ben2610

BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.

27295 03/06/2010 11:46 AM campbellbarton

re-project: operators for projecting from a view screenshot rather then a camera.
- new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix.
- operator to screenshot the view and create a new image with the view matrix stored in the image....

27294 03/06/2010 10:21 AM campbellbarton

disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names.
also fixed some warnings.

27293 03/06/2010 05:43 AM dingto

Full Path for GL include, fixing compile for scons.

Note: /include doesnt have a scons script yet, so fixing it this way.

27292 03/06/2010 04:37 AM campbellbarton

python api function for rna objects: object.as_pointer()

This means we can write low level apis in pyton or C where blender data is passed to external C modules without having to have blender support this directly.

Example use case is to get an image pointer then use ctypes to get the image buffer and pass it to a C image processing function.

27291 03/06/2010 04:02 AM campbellbarton

RNA/Py API from 2.4x
Image functions: reload(), update(), gl_load(), gl_free()

27290 03/06/2010 02:22 AM nazgul

Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh().

27289 03/05/2010 05:40 PM campbellbarton

pep8 cleanup

27288 03/05/2010 04:17 PM vekoon

Fix for #21420, Minor bug with editing keymaps

Disable add item button for non-editable keymaps

27287 03/05/2010 03:43 PM vekoon

Bugfix for #21466, paste and copy ramps doesnt work

Fixed typo

27286 03/05/2010 02:01 PM campbellbarton

reproject
- use render mesh settings rather then view settings.
- fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto.
- made the paint loop less messy & minor cleanup

27285 03/05/2010 12:22 PM campbellbarton

reprojection
- blend in the projected image by its alpha rather then copy its alpha. this way you can easily mask out areas not to touch.
- undo was crashing.

27284 03/05/2010 11:57 AM campbellbarton

bug from own commit 27277, ortho wasnt being disabled in render data once set.

27283 03/05/2010 11:35 AM vekoon

Bugfix for #21452, Crashdown in Video Sequence Editor

Added some NULL checks

27282 03/05/2010 10:19 AM campbellbarton

reproject operator, use to reproject edited renders back into textures.
- uses project paint options (UV bleed, normals, culling)
- bicubic interolation from the image
- multithraded

TODO.
project into multiple objects at once.

27281 03/05/2010 08:47 AM nazgul

Constructive modifiers for curves and surfaces

Used approach with creating DerivedMesh for curves whet they've got such modifiers.

Available modifiers are: array, edge split, mirror, solidify, subsurf.

27280 03/05/2010 07:36 AM blendix

Fix #21458: tangent space normal maps didn't work correct in some
cases due to recent fix to avoid division by zero.

27279 03/05/2010 07:16 AM blendix

Fix #21442: RNA mesh texture face layer was giving corrupt data while
in edit mode. Accessing this data would require editmesh wrapping, so
for now just don't allowed this to be accessed in edit mode.

27278 03/05/2010 06:29 AM blendix

Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least
two years, got (presumably) commented out for some test and never added back.

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