Activity
From 02/10/2010 to 03/11/2010
03/06/2010
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04:11 PM Revision 27302: No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
- No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
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02:53 PM Revision 27301: masking wast used for reprojectuion (used for stencil & normal falloff)
- masking wast used for reprojectuion (used for stencil & normal falloff)
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02:30 PM Revision 27300: fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
- fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
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02:12 PM Revision 27299: flipping "tab as space" option (so it's on by default - argh ;) (and fix error in...
- flipping "tab as space" option (so it's on by default - argh ;) (and fix error in creator.c last commit)
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01:47 PM Revision 27298: re-project + gimp integration, now its easy to edit the view in the gimp and appl...
- re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files.
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01:45 PM Revision 27297: Tab as Space as a User Preference option. to affect new and loaded text files. * ...
- Tab as Space as a User Preference option. to affect new and loaded text files. * I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disa...
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01:22 PM Revision 27296: BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Sc...
- BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
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11:46 AM Revision 27295: re-project: operators for projecting from a view screenshot rather then a camera....
- re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and...
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10:21 AM Revision 27294: disallow naming ID datablocks an empty string, this wont work, you cant select th...
- disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings.
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05:43 AM Revision 27293: Full Path for GL include, fixing compile for scons. Note: /include doesnt have ...
- Full Path for GL include, fixing compile for scons. Note: /include doesnt have a scons script yet, so fixing it this way.
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04:37 AM Revision 27292: python api function for rna objects: object.as_pointer() This means we can write...
- python api function for rna objects: object.as_pointer() This means we can write low level apis in pyton or C where blender data is passed to external C modules without having to have blender support this directly. Example use case is to get an ...
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04:02 AM Revision 27291: RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free()
- RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free()
- 02:22 AM Revision 27290: Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mes...
- Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh().
03/05/2010
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05:40 PM Revision 27289: pep8 cleanup
- pep8 cleanup
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04:17 PM Revision 27288: Fix for #21420, Minor bug with editing keymaps Disable add item button for non-e...
- Fix for #21420, Minor bug with editing keymaps Disable add item button for non-editable keymaps
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03:43 PM Revision 27287: Bugfix for #21466, paste and copy ramps doesnt work Fixed typo
- Bugfix for #21466, paste and copy ramps doesnt work Fixed typo
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02:01 PM Revision 27286: reproject - use render mesh settings rather then view settings. - fixed bug with ...
- reproject - use render mesh settings rather then view settings. - fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto. - made the paint loop less messy & minor cleanup
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12:22 PM Revision 27285: reprojection - blend in the projected image by its alpha rather then copy its alp...
- reprojection - blend in the projected image by its alpha rather then copy its alpha. this way you can easily mask out areas not to touch. - undo was crashing.
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11:57 AM Revision 27284: bug from own commit 27277, ortho wasnt being disabled in render data once set.
- bug from own commit 27277, ortho wasnt being disabled in render data once set.
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11:35 AM Revision 27283: Bugfix for #21452, Crashdown in Video Sequence Editor Added some NULL checks
- Bugfix for #21452, Crashdown in Video Sequence Editor Added some NULL checks
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10:19 AM Revision 27282: reproject operator, use to reproject edited renders back into textures. - uses pr...
- reproject operator, use to reproject edited renders back into textures. - uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded TODO. project into multiple objects at once.
- 08:47 AM Revision 27281: Constructive modifiers for curves and surfaces Used approach with creating Deriv...
- Constructive modifiers for curves and surfaces Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf.
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07:36 AM Revision 27280: Fix #21458: tangent space normal maps didn't work correct in some cases due to re...
- Fix #21458: tangent space normal maps didn't work correct in some cases due to recent fix to avoid division by zero.
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07:16 AM Revision 27279: Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mod...
- Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mode. Accessing this data would require editmesh wrapping, so for now just don't allowed this to be accessed in edit mode.
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06:29 AM Revision 27278: Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two ye...
- Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two years, got (presumably) commented out for some test and never added back.
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06:06 AM Revision 27277: utility function object_camera_matrix, moved code from RE_SetCamera into this. us...
- utility function object_camera_matrix, moved code from RE_SetCamera into this. use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
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05:00 AM Revision 27276: remove viewfac from Render struct, its only used locally
- remove viewfac from Render struct, its only used locally
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03:35 AM Revision 27275: Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions into...
- Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions into account, so the ghost curves were calculated+stored wrong
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02:37 AM Revision 27274: Bringing back "Auto Start" option in the Game Menu. It's (still) not working sinc...
- Bringing back "Auto Start" option in the Game Menu. It's (still) not working since the pool in the operator will not allow this operator to run without context. For the window/area/screen has to be created somewhere (maybe in WM_init_game ). I ha...
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02:26 AM Revision 27273: re-arrange paint initialization (no functional change)
- re-arrange paint initialization (no functional change)
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12:53 AM Revision 27272: minor change to dupli draw looping, no functional changes.
- minor change to dupli draw looping, no functional changes.
03/04/2010
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11:42 PM Revision 27271: partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) cr...
- partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) crashes Blender Creating a proper pool for the game_start() operator. I still want to find a way to force the start of a game from the commandline.
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07:52 PM Revision 27270: DXF-importer script v1.12 - 2010.03.04 by migius - fix POLYFACE for non-standard ...
- DXF-importer script v1.12 - 2010.03.04 by migius - fix POLYFACE for non-standard ordered double-vertices - fix (unused)-BLOCKs-detection for non-DXFr12-conform SECTION:BLOCKS - wip-fix global relocation: culprit is blenders 1mio-Limit - fix normal...
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07:16 PM Revision 27269: Patch #21459: Expose viewmat (in Region3DView) via the py API Patch by Martin Bur...
- Patch #21459: Expose viewmat (in Region3DView) via the py API Patch by Martin Burbaum (pontiac), with some changes from me Added access to the View (from patch) and Perspective (additional change) matrices for 3D Regions in RNA. Also, made thes...
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06:43 PM Revision 27268: Bugfix #20574: New 3D View regions were all had their 'type' set to 'RGN_TYPE_UI'...
- Bugfix #20574: New 3D View regions were all had their 'type' set to 'RGN_TYPE_UI', which meant that the same region contents would get drawn in instances all over, causing quite some confusion.
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05:29 PM Revision 27267: Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b) ...
- Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b) Animation conversion needed to make transform channel driver vars (for bones) to be in local space, since that's what the old code did (albeit in a slightly more rou...
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05:18 PM Revision 27266: Bugfix #21215: Panning Properties header shows unnecessary space. There was an a...
- Bugfix #21215: Panning Properties header shows unnecessary space. There was an additional 'magic number' offset for the header width, from the days when there was the frame number and subtabs in the header. -- Removed an obsolete and commented ...
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07:58 AM Revision 27265: using displist with dupli objects logic was flawed, it would only try and use a d...
- using displist with dupli objects logic was flawed, it would only try and use a displist with a new object if the previous one worked with a displist. rather then this, if the object changes, re-test if a displist is possible. also check if the ne...
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06:59 AM Revision 27264: minor fix to dupli drawing, compare with the previous drawn object (not the last ...
- minor fix to dupli drawing, compare with the previous drawn object (not the last object which may not have been drawn)
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06:07 AM Revision 27263: Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled.
- Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled.
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05:42 AM Revision 27262: Render Branch: temporary hack option to allow material traceble to be ignored, ju...
- Render Branch: temporary hack option to allow material traceble to be ignored, just for easier testing in durian because we currently have this option disabled on all but a few materials.
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03:17 AM Revision 27261: effector shape names: old/new --> point/plane
- effector shape names: old/new --> point/plane
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03:14 AM Revision 27260: Render Branch: implement area lamp form factor usage again like in old material s...
- Render Branch: implement area lamp form factor usage again like in old material system, it works better. Though it also completely breaks the material/lamp separation, and I'm not sure how this could work in a node system. Still, quick area lamps ...
03/03/2010
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05:07 PM Revision 27259: implemented select (x-)mirrored. I used a topological approach, which will be la...
- implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, n...
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12:52 PM Revision 27258: Render Branch: * Fix inaccurate shading position calculation in non-planar quad, ...
- Render Branch: * Fix inaccurate shading position calculation in non-planar quad, the face normal is not accurate in that case, so compute it again now. Not sure yet what performance impact is of this, but would actually like to get rid of no...
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11:34 AM Revision 27257: small png include adjustments (ifndef NOPNG ...). * gameplayer is now probably no...
- small png include adjustments (ifndef NOPNG ...). * gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it...
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11:22 AM Revision 27256: select roots of the hair verts when converting hair into a mesh.
- select roots of the hair verts when converting hair into a mesh.
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11:18 AM Revision 27255: fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commi...
- fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251
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10:49 AM Revision 27254: [#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec b...
- [#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec by Sergey Sharybin (nazgul) (from the patch) When new base wasn't created in convert_exec() function. BASACT will set to NULL, which is not convenient. For example, u...
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09:12 AM Revision 27253: Render Branch: restored area lamp form factor code, but using the code from AAO w...
- Render Branch: restored area lamp form factor code, but using the code from AAO which is faster and matches exactly the simple multi sampled result for lambert and no shadow. Also some other tweaks to lamp code, and wrote down some dev notes abou...
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09:04 AM Revision 27252: Render Branch: fix for cmake/windows compile, patch from Guillaume.
- Render Branch: fix for cmake/windows compile, patch from Guillaume.
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05:59 AM Revision 27251: fix for minor errors/warnings
- fix for minor errors/warnings
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05:20 AM Revision 27250: fix for more crashes with baked fcurves
- fix for more crashes with baked fcurves
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04:53 AM Revision 27249: baked fcurves would crash on deleting in the graph editor
- baked fcurves would crash on deleting in the graph editor
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04:43 AM Revision 27248: Render Branch: fix game engine compile and remove path tracer from UI to avoid co...
- Render Branch: fix game engine compile and remove path tracer from UI to avoid confusion with rasterizer indirect light (it's still editable via RNA as a debugging feature).
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04:34 AM Revision 27247: Render Branch: another file that needs the pthreads include for scons.
- Render Branch: another file that needs the pthreads include for scons.
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04:23 AM Revision 27246: Render Branch: attempt to fix pthread compile errors on scons/windows.
- Render Branch: attempt to fix pthread compile errors on scons/windows.
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03:48 AM Revision 27245: marker/camera select, makes active as well as selecting.
- marker/camera select, makes active as well as selecting.
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03:40 AM Revision 27244: bugfix [#21428] Particle number display offset
- bugfix [#21428] Particle number display offset
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03:23 AM Revision 27243: worldspace text locations & made some improvements to string formatting for parti...
- worldspace text locations & made some improvements to string formatting for particle number display.
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02:35 AM Revision 27242: Render Branch: move hemi-polygon form factor code form approximate AO into math l...
- Render Branch: move hemi-polygon form factor code form approximate AO into math library.
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02:21 AM Revision 27241: Render Branch: use math lib spherical harmonics functions in approximate AO code.
- Render Branch: use math lib spherical harmonics functions in approximate AO code.
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02:17 AM Revision 27240: Render Branch: fix problem in lamp shadow cache code, remove debug print.
- Render Branch: fix problem in lamp shadow cache code, remove debug print.
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12:56 AM Revision 27239: set the context on importing bpy module.
- set the context on importing bpy module.
03/02/2010
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11:52 PM Revision 27238: remove local addons, using external now.
- remove local addons, using external now.
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11:47 PM Revision 27237: mistake in last commit, pointed to contrib rather then trunk
- mistake in last commit, pointed to contrib rather then trunk
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11:42 PM Revision 27236: use external svn repo for addons
- use external svn repo for addons
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11:34 PM Revision 27235: move to make way for external svn addons
- move to make way for external svn addons
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11:07 PM Revision 27234: fix for recent error
- fix for recent error
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10:54 PM Revision 27233: fix for last commit (overcommited files). the right fix now :/
- fix for last commit (overcommited files). the right fix now :/
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10:45 PM Revision 27232: fix for last commit (overcommited files).
- fix for last commit (overcommited files).
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10:38 PM Revision 27231: BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) brea...
- BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once p...
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04:32 PM Revision 27230: tagging for 2.52
- tagging for 2.52
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02:19 PM Revision 27229: Make object stat consistent with the rest of counters (selected-total).
- Make object stat consistent with the rest of counters (selected-total).
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01:57 PM Revision 27228: Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release poi...
- Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release point).
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12:58 PM Revision 27227: Render Branch: another small compatibility tweak.
- Render Branch: another small compatibility tweak.
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11:24 AM Revision 27226: Splash for testbuild update...
- Splash for testbuild update...
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11:21 AM Revision 27225: Render Branch: compatibility related fixes for lamp power/energy/fallof, trying t...
- Render Branch: compatibility related fixes for lamp power/energy/fallof, trying to get conversion to match existing renders better.
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10:49 AM Revision 27224: Blender internal number upped to 252, so it matches testbuild number 2.5 alpha 2
- Blender internal number upped to 252, so it matches testbuild number 2.5 alpha 2
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09:33 AM Revision 27223: COLLADA branch: export vertex colors. Write only active layer for now, all layer ...
- COLLADA branch: export vertex colors. Write only active layer for now, all layer export can be added later easily.
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09:17 AM Revision 27222: fairly horrid feature so Colin can see at a glance what cameras are enabled for s...
- fairly horrid feature so Colin can see at a glance what cameras are enabled for switching. draw timeline text 50% alpha when cameras are disabled.
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08:57 AM Revision 27221: Ctrl+RMB on markers selects their cameras too
- Ctrl+RMB on markers selects their cameras too
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07:33 AM Revision 27220: convert to mesh (Alt+C), was failing in cases when MDef was used. make the mesh f...
- convert to mesh (Alt+C), was failing in cases when MDef was used. make the mesh from the original rather then the copy.
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07:05 AM Revision 27219: Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender...
- Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r26768:27217
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06:57 AM Revision 27218: fix for OBJ exporting Texface images
- fix for OBJ exporting Texface images
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03:48 AM Revision 27217: Info Header: Non-blocking Info Messages Reports (i.e. 'info' or 'errors') are no...
- Info Header: Non-blocking Info Messages Reports (i.e. 'info' or 'errors') are now shown in the info header in place of the scene statistics if the last executed operator had some, with this info disappearing again once another operator is run (to...
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03:35 AM Revision 27216: Render Branch: some WIP code before svn merge, saving irradiance cache to file, a...
- Render Branch: some WIP code before svn merge, saving irradiance cache to file, and fix for indirect light intensity.
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03:35 AM Revision 27215: bugfix for displaying ID properties - fixed memleak from 2.4x with setting arrays...
- bugfix for displaying ID properties - fixed memleak from 2.4x with setting arrays from python - basic support for IDPropertyArrays context.object["foo"] = [{"smap": 10}, {"foo": 2}]
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01:45 AM Revision 27214: patch from Sergey Sharybin (nazgul), use buildinfod for the player.
- patch from Sergey Sharybin (nazgul), use buildinfod for the player.
03/01/2010
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01:51 PM Revision 27213: Made an attempt for fixing an instability issue regarding animation rendering. R...
- Made an attempt for fixing an instability issue regarding animation rendering. RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal top-level rendering API functions for a single frame and a series of frames, respectively. These functio...
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12:01 PM Revision 27212: Render Branch: some hacked code to test per tile subdivision, and how it would in...
- Render Branch: some hacked code to test per tile subdivision, and how it would interact with GI, it has no catmull-clark, grid cracks, slow performance, no shadow, sss, raytrace, etc. Example file: http://users.pandora.be/blendix/snow_subdiv.blen...
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11:18 AM Revision 27211: Replace the >>why is this here?? comment by some hard-earned experience with the ...
- Replace the >>why is this here?? comment by some hard-earned experience with the .bullet file format (derived from .blend)
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10:34 AM Revision 27210: MSVC projectfiles_vc9: * added file blf.c in BPY_python * added headers from gene...
- MSVC projectfiles_vc9: * added file blf.c in BPY_python * added headers from generic subdir to project
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10:14 AM Revision 27209: Fix for last commit, shouldn't have included this.
- Fix for last commit, shouldn't have included this.
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10:11 AM Revision 27208: Fix #21227, #21346 and #21336: image texture wasn't centered correctly when sculp...
- Fix #21227, #21346 and #21336: image texture wasn't centered correctly when sculpting and using it from material nodes.
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09:53 AM Revision 27207: allow display lists for dupli objects within a dupli list, significant speedup fo...
- allow display lists for dupli objects within a dupli list, significant speedup for duplifaces within dupligroups in one of the durian scenes.
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04:44 AM Revision 27206: bugfix [#21405] Error on loading of thumbnails from network renderer [27204]
- bugfix [#21405] Error on loading of thumbnails from network renderer [27204]
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02:43 AM Revision 27205: Delete keyframe API method now takes array_index = -1 to delete keyframes from en...
- Delete keyframe API method now takes array_index = -1 to delete keyframes from entire arrays, as for insert keyframe. Enabled the 'keyframe_delete' method for RNA structs.
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02:34 AM Revision 27204: parts of the Python API are unstable, big discalmer in API docs main page, API Do...
- parts of the Python API are unstable, big discalmer in API docs main page, API Docs title and interactive console banner.
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01:42 AM Revision 27203: Missed a spot when renaming the API functions for adding Keying Set paths Also s...
- Missed a spot when renaming the API functions for adding Keying Set paths Also some indention/whitespace tweaks
02/28/2010
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10:23 PM Revision 27202: Bugfix #21262: Loading Alpha 0 project crash in Alpha 1 Old temp-pointers for Fi...
- Bugfix #21262: Loading Alpha 0 project crash in Alpha 1 Old temp-pointers for File Browser instances were not being cleared on file load, resulting in crashes when trying to free temp screen layouts that contained file browser instance data.
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09:45 PM Revision 27201: mingw + python debug compile fixes
- mingw + python debug compile fixes
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09:19 PM Revision 27200: Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem Transform channel ...
- Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem Transform channel drivers for bones in 'localspace' was using the wrong matrix when getting the transforms. I had been assuming that pchan->chan_mat always contained only the matrix-is...
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06:33 PM Revision 27199: Bugfix #21398: Renaming sequencer strip disables F-Curves Related F-Curves were...
- Bugfix #21398: Renaming sequencer strip disables F-Curves Related F-Curves were not being renamed when Sequencer strips were renamed.
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04:03 PM Revision 27198: replace operator options bl_undo and bl_register with bl_options eg. bl_options ...
- replace operator options bl_undo and bl_register with bl_options eg. bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'} This didnt exist when operators were originally wrapped.
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03:25 PM Revision 27197: remove netrender reference from rigify
- remove netrender reference from rigify
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02:48 PM Revision 27196: patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy...
- patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c
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11:51 AM Revision 27195: SVN maintenance.
- SVN maintenance.
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11:27 AM Revision 27194: comparing Vector(-2, 0, 0) and Vector(2, 0, 0) was returning true, this bug is ye...
- comparing Vector(-2, 0, 0) and Vector(2, 0, 0) was returning true, this bug is years old, strange nobody noticed. use float comparison from the "Ever Faster Float Comparisons" paper, tested with random values as well as random values converted to ...
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09:51 AM Revision 27193: Revert back debuging code that made drawing transform constraints only work on on...
- Revert back debuging code that made drawing transform constraints only work on one side.
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09:47 AM Revision 27192: [#19918] edit mode with mesh only having edges without faces+face select mode Ma...
- [#19918] edit mode with mesh only having edges without faces+face select mode Make select all operator select mode sensitive (it won't select elements that aren't selectable) Patch by Sergey Sharybin (nazgul) (slightly modified)
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09:42 AM Revision 27191: update for .B.blend - disable running scripts automatically - set sequencer image...
- update for .B.blend - disable running scripts automatically - set sequencer image preview - added a 3D viewport in the python script screen & selected 'Text' in the next editor. - enable stamp rendertime by default. (stamp its self is disabled) - ...
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09:11 AM Revision 27190: remove so-called security patch, this has been used by various projects but needs...
- remove so-called security patch, this has been used by various projects but needs to be justified since it wont remove paths that also resolve to the CWD, "." for instance.
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07:44 AM Revision 27189: missed these last commit
- missed these last commit
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06:57 AM Revision 27188: make BGL and BLF modile names lowercase
- make BGL and BLF modile names lowercase
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05:45 AM Revision 27187: examples for autogenerated docs are now implicit and used when available. This me...
- examples for autogenerated docs are now implicit and used when available. This means adding the file "bpy.props.py" in the examples dir will automatically be used when generating docs, unused examples give warnings.
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03:54 AM Revision 27186: include BLF in automated doc generation http://www.blender.org/documentation/250...
- include BLF in automated doc generation http://www.blender.org/documentation/250PythonDoc/BLF.html
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03:18 AM Revision 27185: python BLF module for drawing text, updated template to draw text in the 3D view.
- python BLF module for drawing text, updated template to draw text in the 3D view.
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03:17 AM Revision 27184: Partial Fix: [#21085] Sequencer file selector for movies is strange * joined file...
- Partial Fix: [#21085] Sequencer file selector for movies is strange * joined filename and directory to single rna entry for movie and sound sequence * PROP_FILENAME was missing in makesrna * made seq->strip->data->name PROP_FILENAME rather than P...
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03:02 AM Revision 27183: soundfile loading: fix crash with long path to the sound file (was 160 only and u...
- soundfile loading: fix crash with long path to the sound file (was 160 only and unchecked)
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01:46 AM Revision 27182: MSVC projectfiles_vc9 maintenance * added ghost dependency to blenlib * new file ...
- MSVC projectfiles_vc9 maintenance * added ghost dependency to blenlib * new file bpy_rna_callback.c in blender/python
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01:36 AM Revision 27181: - template with an example of a modal operator drawing with opengl (draw a line o...
- - template with an example of a modal operator drawing with opengl (draw a line on the screen) - access to event.mouse_region_x/y - basic type checking to callback functions (use PyCapsule names)
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12:53 AM Revision 27180: Bug in OpenAL backend returning wrong playback position.
- Bug in OpenAL backend returning wrong playback position.
02/27/2010
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07:44 PM Revision 27179: Merged changes in the trunk up to revision 27178.
- Merged changes in the trunk up to revision 27178.
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06:17 PM Revision 27178: Fix for crash in imbuf code under certain circumstances on linux.
- Fix for crash in imbuf code under certain circumstances on linux.
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04:48 PM Revision 27177: Fix include path for GHOST include.
- Fix include path for GHOST include.
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03:22 PM Revision 27176: bugfix [#21381] Wrong negative separated units
- bugfix [#21381] Wrong negative separated units
-
02:53 PM Revision 27175: bugfix [#21247] Controls holding numbers are not zeroed when empty string value i...
- bugfix [#21247] Controls holding numbers are not zeroed when empty string value is given to them - dont import math as math and m, just import all members directly. (from math import *) - was adding __builtins__ twice to the namespace - account fo...
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02:36 PM Revision 27174: patch from Andy Braham with some modifications extracts zipfiles when installing ...
- patch from Andy Braham with some modifications extracts zipfiles when installing add-ons
-
02:07 PM Revision 27173: NetRender: Use threading mixin for master server. See if it solves latency issues...
- NetRender: Use threading mixin for master server. See if it solves latency issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue).
- 09:03 AM Revision 27172: System dependent standard directory retrieval functions update : return const str...
- System dependent standard directory retrieval functions update : return const strings (as coded in libc) instead of malloc'ed buffers and plug them into wip BLI_bfile.c to replace the hardcoded paths
-
08:06 AM Revision 27171: Patch #21267 by Sergey Sharybin His log: There is a small typo in copy_curve()...
- Patch #21267 by Sergey Sharybin His log: There is a small typo in copy_curve(): there will be serious troubles if this functions is called for OB_FONT in edit mode (for my cases it is segmentation fault). I think we should set editfont to NUL...
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07:39 AM Revision 27170: fix in commit today using strnlen, which is only available for gcc. This adds a B...
- fix in commit today using strnlen, which is only available for gcc. This adds a BLI_strnlen() to the blenlib. Patch provided by Sergey Sharybin (nazgul)
-
07:28 AM Revision 27169: utility function pyrna_enum_value_from_id for getting the enum from a string and ...
- utility function pyrna_enum_value_from_id for getting the enum from a string and raising an error if its invalid.
-
06:54 AM Revision 27168: store vars in py operators in the instance rather then the operator classes.
- store vars in py operators in the instance rather then the operator classes.
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06:44 AM Revision 27167: hold the python operator instance in the operator, otherwise the handelers need t...
- hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators.
-
05:27 AM Revision 27166: python support for defining region drawing callbacks, while not directly related ...
- python support for defining region drawing callbacks, while not directly related to operators, this means python can now make operators that draw in the 3D viewport interactively. nicer then 2.4x space handelers because you can register draw hande...
-
04:34 AM Revision 27165: fixes for auto script execution, changing the user preference also updates the gl...
- fixes for auto script execution, changing the user preference also updates the global flag.
-
04:01 AM Revision 27164: was using wrong global flag for python script disabling in recent commit.
- was using wrong global flag for python script disabling in recent commit.
-
02:01 AM Revision 27163: One more decimal to the lamp distance and energy button... makes fine tuning nicer
- One more decimal to the lamp distance and energy button... makes fine tuning nicer
02/26/2010
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06:03 PM Revision 27162: * Renaming some Keying Sets API functions to make the terminology more consistent...
- * Renaming some Keying Sets API functions to make the terminology more consistent in the UI * Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
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05:47 PM Revision 27161: rename flag for auto script execution since scriptlinks are no more.
- rename flag for auto script execution since scriptlinks are no more.
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05:27 PM Revision 27160: option to set the blend file as from a 'Trusted Source' on load.
- option to set the blend file as from a 'Trusted Source' on load.
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03:56 PM Revision 27159: bugfix [#20694] Copy Paste to buffer missing in Console editor - console selectio...
- bugfix [#20694] Copy Paste to buffer missing in Console editor - console selection working - copy selection to clipboard - paste selection from clipboard works with multiline paste word-wrap is still not working with selection drawing.
-
02:14 PM Revision 27158: VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,heig...
- VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255...
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01:08 PM Revision 27157: Fix for ffmpeg audio rendering being to long.
- Fix for ffmpeg audio rendering being to long.
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06:28 AM Revision 27156: rename extension to addon after discussion with meta-androcto & mindrones
- rename extension to addon after discussion with meta-androcto & mindrones
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04:28 AM Revision 27155: rna/py api rename image.save() --> image.save_render() because it uses render set...
- rna/py api rename image.save() --> image.save_render() because it uses render settings for saving. added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
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04:15 AM Revision 27154: Adding back decorator (metaclass registration not in trunk yet)
- Adding back decorator (metaclass registration not in trunk yet)
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03:50 AM Revision 27153: remove rna functions image.get_export_path() and image.get_abs_filename(), filena...
- remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file ...
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02:01 AM Revision 27152: Bugfix #21339: Grease Pencil operator weirdness Fixed missing listener for Greas...
- Bugfix #21339: Grease Pencil operator weirdness Fixed missing listener for Grease Pencil notifiers when drawing.
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01:02 AM Revision 27151: use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
- use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
-
12:47 AM Revision 27150: fix for fly mode restoring non-euler rotations
- fix for fly mode restoring non-euler rotations
02/25/2010
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07:24 PM Revision 27149: Few small hair dynamics goodies: * Effectors now work with hair dynamics. * Hair ...
- Few small hair dynamics goodies: * Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick...
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06:37 PM Revision 27148: Netrender: check if library and image files exist before adding as dependency.
- Netrender: check if library and image files exist before adding as dependency.
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06:33 PM Revision 27147: [#21338] B-Bone display size crash [27127] EditBones pretending to be pose bone ...
- [#21338] B-Bone display size crash [27127] EditBones pretending to be pose bone when doing bone resize need a valid object pointer. Tsk, who thought this was a good idea...
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02:12 PM Revision 27146: VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of r...
- VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file.
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01:20 PM Revision 27145: fix for camera rig that has locking on the camera but not the parent.
- fix for camera rig that has locking on the camera but not the parent.
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01:10 PM Revision 27144: error in view3d math commit.
- error in view3d math commit.
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12:40 PM Revision 27143: support for flymode with camera rigs, so the parent most object is actually flying.
- support for flymode with camera rigs, so the parent most object is actually flying.
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12:26 PM Revision 27142: use math functions in view code, no functional changes.
- use math functions in view code, no functional changes.
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12:21 PM Revision 27141: Render Branch: fix for lowres raytracing of instanced objects, and some cache tes...
- Render Branch: fix for lowres raytracing of instanced objects, and some cache test code that's still disabled.
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08:08 AM Revision 27140: support for relative file loading and python paths. means you can do... blender ...
- support for relative file loading and python paths. means you can do... blender -P foo.py where foo is $PWD/foo.py
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07:41 AM Revision 27139: select parent/child in object mode with [] keys, like pose mode. also needed to e...
- select parent/child in object mode with [] keys, like pose mode. also needed to extend the RNA api to allow C to set enums without meaningful values.
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07:26 AM Revision 27138: Render Branch: increase max number of AO samples from 32*32 to 128*128.
- Render Branch: increase max number of AO samples from 32*32 to 128*128.
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07:10 AM Revision 27137: fix for warnings, add back pose relax into the pose menu.
- fix for warnings, add back pose relax into the pose menu.
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04:01 AM Revision 27136: AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up...
- AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up in a sensible location in the properties window. Also made these panels collapsed by default.
02/24/2010
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10:05 PM Revision 27135: BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolu...
- BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) I forgot to say in the last commit that those arguments are only for the BlenderPlayer. we can now set external warpdata files. 2Do: (1) convert relative t...
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07:13 PM Revision 27134: Added a Recovery space in splash so new users don't panic when they loose work (c...
- Added a Recovery space in splash so new users don't panic when they loose work (close by mistake or a crash)
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05:57 PM Revision 27133: Fix for [#20647] Children from particles on a subsurf mesh don't render correct
- Fix for [#20647] Children from particles on a subsurf mesh don't render correct
-
04:03 PM Revision 27132: Particles with "no physics" didn't stick to the emitter like they were supposed to.
- Particles with "no physics" didn't stick to the emitter like they were supposed to.
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04:03 PM Revision 27131: Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform...
- Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation * The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't ...
-
03:01 PM Revision 27130: BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2D...
- BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Franki...
- 01:53 PM Revision 27129: Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if...
- Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if set to zero.
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12:11 PM Revision 27128: view selected now uses boundboxes of dupli-objects and ignores centerpoints of th...
- view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces.
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10:57 AM Revision 27127: Render Branch: remove some test code left in accidentially, should fix compile on...
- Render Branch: remove some test code left in accidentially, should fix compile on windows.
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10:06 AM Revision 27126: hair was running collision functions (copy to/from collision arrays), even when c...
- hair was running collision functions (copy to/from collision arrays), even when collision could not be done.
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09:27 AM Revision 27125: Render Cache: irradiance cache: * increase truncated SVD epsilon to avoid avoid ...
- Render Cache: irradiance cache: * increase truncated SVD epsilon to avoid avoid large color changes when interpolating between near colinear points. * added neighbour clamping. it doesn't seem to help much and make things a bit slower at the ...
-
09:14 AM Revision 27124: getting double frames problem, set the epsilon to 100th of a frame rather then 10...
- getting double frames problem, set the epsilon to 100th of a frame rather then 100,000th.
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07:56 AM Revision 27123: [#21295] Escape key doesn't cancel python modal operators also fix distance with ...
- [#21295] Escape key doesn't cancel python modal operators also fix distance with lamps being negative for typed in values.
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07:35 AM Revision 27122: allow cloth sim for linked duplicates, not many people use this but we need for u...
- allow cloth sim for linked duplicates, not many people use this but we need for using hair on linked characters, if there are bugs with this we'll need to fix so enabling for now with comments that its experemental.
-
07:06 AM Revision 27121: fix for last commit, needs to break when it reaches a non-multi modifier
- fix for last commit, needs to break when it reaches a non-multi modifier
-
07:03 AM Revision 27120: multi-multi modifier support.
- multi-multi modifier support.
-
04:42 AM Revision 27119: Rende Branch: irradiance caching, fix part of the black pixels with a division by...
- Rende Branch: irradiance caching, fix part of the black pixels with a division by zero check in the TNT SVD code.
-
03:03 AM Revision 27118: [#21324] mdd import script ported to 2.5 2.4x port by Ivo Grigull (loolarge) fr...
- [#21324] mdd import script ported to 2.5 2.4x port by Ivo Grigull (loolarge) from the tracker: It should be working ok, but it does not have all options that the old script had. You can only specify the start frame where to insert the animation...
-
02:57 AM Revision 27117: Render Branch: tweak irradiance cache clamping for reconstruction to avoid corner...
- Render Branch: tweak irradiance cache clamping for reconstruction to avoid corner samples leaking into open areas.
02/23/2010
-
07:58 PM Revision 27116: Empty draw size tooltip fix and added soft limits
- Empty draw size tooltip fix and added soft limits
-
11:59 AM Revision 27115: set the max soft resolution of nurbs surfaces to 64 rather then 1024
- set the max soft resolution of nurbs surfaces to 64 rather then 1024
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11:56 AM Revision 27114: Render Branch: Should have mentioned a few more things in my previous commit log...
- Render Branch: Should have mentioned a few more things in my previous commit log: * Indirect light now also includes lamps. * Adaptive sampling is currently not working. * Teaser image (spot the artifacts) http://users.pandora.be/blendix/indirec...
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11:48 AM Revision 27113: Render Branch: Irradiance Cache Implementation borrows some code from Pixie thou...
- Render Branch: Irradiance Cache Implementation borrows some code from Pixie though has changed quite a bit. This is work in progress and has artifacts and hardcoded parameters still. I tried irradiance gradients and found them problematic, they ...
-
11:34 AM Revision 27112: Render Branch: quick hack to support 4x4 matrix SVD decomposition in C, by using ...
- Render Branch: quick hack to support 4x4 matrix SVD decomposition in C, by using the TNT matrix library from the IK solver.
-
11:32 AM Revision 27111: - use search box for adding actions in the NLA - use less complicated string conv...
- - use search box for adding actions in the NLA - use less complicated string conversion for saving keymaps
-
11:27 AM Revision 27110: Render Branch: math functions * add len_squared_v3v3 * add mul_v4_m4v4 * add box...
- Render Branch: math functions * add len_squared_v3v3 * add mul_v4_m4v4 * add box_minmax_bounds_m4 * rename disc_to_sh to vec_fac_to_sh
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11:24 AM Revision 27109: Render Branch: redrawing while render would miss a few scanlines each time with a...
- Render Branch: redrawing while render would miss a few scanlines each time with antialiasing enabled.
-
11:23 AM Revision 27108: Render Branch: disable ray trace epsilon for testing, not using it gives artifact...
- Render Branch: disable ray trace epsilon for testing, not using it gives artifacts with overlapping faces, but it also seems to lead to self intersections.
-
09:56 AM Revision 27107: added support for proxies as drivers back.
- added support for proxies as drivers back.
-
08:40 AM Revision 27106: - py-drivers were not using the name lookup cache. - use manager context for keym...
- - py-drivers were not using the name lookup cache. - use manager context for keymap script.
-
07:34 AM Revision 27105: - finally a way to force removal of images (Shift+Click on the X) - generic modal...
- - finally a way to force removal of images (Shift+Click on the X) - generic modal operator now works with int's
-
04:48 AM Revision 27104: scene.render_data -> scene.render bpy.types.SceneRenderData -> bpy.types.RenderSe...
- scene.render_data -> scene.render bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out.
-
04:22 AM Revision 27103: Nicer step size for lamp energy value
- Nicer step size for lamp energy value
-
03:19 AM Revision 27102: allow python api to set values of library liked data (still checks editable flag)...
- allow python api to set values of library liked data (still checks editable flag) + improved exception messages.
-
01:39 AM Revision 27101: matrix functions, to_3x3, to_4x4 force fixed time when recording in the BGE.
- matrix functions, to_3x3, to_4x4 force fixed time when recording in the BGE.
02/22/2010
-
09:02 PM Revision 27100: Various RNA defaults for more consistency when updating settings (scene changes),...
- Various RNA defaults for more consistency when updating settings (scene changes), and incorrect default values for scale settings.
-
03:34 PM Revision 27099: Win64: Enable OpenAL for cmake + win64
- Win64: Enable OpenAL for cmake + win64
-
03:32 PM Revision 27098: pep8 cleanup + correction for external player operator return value.
- pep8 cleanup + correction for external player operator return value.
-
03:25 PM Revision 27097: Move increment value into numinput structure. Easier for transform to have diffe...
- Move increment value into numinput structure. Easier for transform to have different values per transform then (also different from gears values). (Based on a bug reported by Jonathan Smith)
-
03:04 PM Revision 27096: Win64: Add version number of ffmpeg build
- Win64: Add version number of ffmpeg build
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02:56 PM Revision 27095: Win64: Bugfix for non working scons, thanks to matd for the fix! jesterKing: plea...
- Win64: Bugfix for non working scons, thanks to matd for the fix! jesterKing: please check if the win32 dll's aren't needed anymore. Seems that they are compiled into ffmpeg, right?
-
02:17 PM Revision 27094: Win64: Bugfix for missing include, reported + fixed by matd, thanks
- Win64: Bugfix for missing include, reported + fixed by matd, thanks
-
01:50 PM Revision 27093: Win64: Introduce libsndfile for Windows x64 platform
- Win64: Introduce libsndfile for Windows x64 platform
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01:27 PM Revision 27092: Win64: Add FFMPEG lib, just got the first sound on Windows x64 using Blender sequ...
- Win64: Add FFMPEG lib, just got the first sound on Windows x64 using Blender sequencer!+ Thanks to neXyon for poking.
-
12:57 PM Revision 27091: SVN maintenance.
- SVN maintenance.
-
10:53 AM Revision 27090: Fix dual quaternions flipping in case of stretched (not scaled) bones.
- Fix dual quaternions flipping in case of stretched (not scaled) bones.
-
10:07 AM Revision 27089: Made a more generic rig type for giving animators direct control over shape keys....
- Made a more generic rig type for giving animators direct control over shape keys. With this rig type you can attach shape keys both to the transforms of the bone and any number custom properties on the bone.
- 08:34 AM Revision 27088: OSX buildscripts update following ffmpeg precompiled libs update
- OSX buildscripts update following ffmpeg precompiled libs update
- 08:31 AM Revision 27087: OSX libs / 10.5 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/t...
- OSX libs / 10.5 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit)
- 08:12 AM Revision 27086: OSX libs / 10.4 i386 : update ffmpeg precompiled libs : optimized build + ogg/vor...
- OSX libs / 10.4 i386 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit)
- 08:04 AM Revision 27085: OSX libs / 10.4 ppc : update ffmpeg precompiled libs : optimized build + ogg/vorb...
- OSX libs / 10.4 ppc : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit)
-
07:49 AM Revision 27084: - respect insert available with pose copy/paste (note: autokeyframe_pose_cb_func ...
- - respect insert available with pose copy/paste (note: autokeyframe_pose_cb_func needs to be used for all cases I think) - copy, paste ID properties with pose
-
07:03 AM Revision 27083: Fix integer overflow problem in deep shadow buffer.
- Fix integer overflow problem in deep shadow buffer.
-
06:04 AM Revision 27082: game settings wasnt checking if the scene has a world set (giving python errors w...
- game settings wasnt checking if the scene has a world set (giving python errors while drawing)
-
05:25 AM Revision 27081: Context for Object Align op = Object mode
- Context for Object Align op = Object mode
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05:21 AM Revision 27080: [#21237] RAW triangle file importer ported by Aurel W (aurel) made adjustments t...
- [#21237] RAW triangle file importer ported by Aurel W (aurel) made adjustments to have this as a package in the extensions directory since this format isnt commonly used for interchanging data but still useful at times.
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04:25 AM Revision 27079: game engine support for recording animation back & some other minor changes.
- game engine support for recording animation back & some other minor changes.
- 02:36 AM Revision 27078: Typo in last commit
- Typo in last commit
- 02:29 AM Revision 27077: OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render preview All...
- OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render preview All openMP calls from a background thread need to have this thread var init workaround
-
01:22 AM Revision 27076: use BLI_findstring in more places & remove some warnings, no functional changes.
- use BLI_findstring in more places & remove some warnings, no functional changes.
-
01:02 AM Revision 27075: fix for typo
- fix for typo
-
01:01 AM Revision 27074: - Jack transport update: Moving the playhead in another jack app when not playing...
- - Jack transport update: Moving the playhead in another jack app when not playing back now triggers an update in blender. - Missing stub fix from last commit by nazg-gul, blenderplayer works now atm.
-
12:27 AM Revision 27073: Fix for the player by nazg-gul.
- Fix for the player by nazg-gul.
-
12:27 AM Revision 27072: exclude self references from the ID search list when PROP_ID_SELF_CHECK is set, a...
- exclude self references from the ID search list when PROP_ID_SELF_CHECK is set, also raise an error from python if this is attempted
02/21/2010
-
10:05 PM Revision 27071: Fix for #21286, Trying to open the toolbox crashed blender 2.5 alpha 1 Added pol...
- Fix for #21286, Trying to open the toolbox crashed blender 2.5 alpha 1 Added poll function for BUTTONS_OT_toolbox operator
-
04:07 PM Revision 27070: bugfix [#21233] Crash in pyapi, with new object. pass the obdata as an argument r...
- bugfix [#21233] Crash in pyapi, with new object. pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
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02:55 PM Revision 27069: Fix for #21209, Delete X for particle settings does nothing. Disable ID default ...
- Fix for #21209, Delete X for particle settings does nothing. Disable ID default unlink button if the RNA property is set to never be null, as the unlink default action simply sets pointers to null
-
02:29 PM Revision 27068
-
02:28 PM Revision 27067: more io test files
- more io test files
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02:20 PM Revision 27066: VideoTexture: improvements to image data access API. - Use BGL buffer instead o...
- VideoTexture: improvements to image data access API. - Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. ...
-
02:15 PM Revision 27065: Update MSVC project files.
- Update MSVC project files.
-
01:47 PM Revision 27064: Merged changes in the trunk up to revision 27063.
- Merged changes in the trunk up to revision 27063.
-
12:27 PM Revision 27063: Fix #21214 Changing frame range on render panel doesn't update on timeline... Was...
- Fix #21214 Changing frame range on render panel doesn't update on timeline... Was missing notifier Also made a description slightly more consistent
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11:54 AM Revision 27062: building without jack was broken
- building without jack was broken
-
11:33 AM Revision 27061: correction pointed out by Moguri, logic button was accepting Text instead of acti...
- correction pointed out by Moguri, logic button was accepting Text instead of actions.
-
10:01 AM Revision 27060: 2.5 Audio: * Jack Transport support! * Minor sequencer audio corrections.
- 2.5 Audio: * Jack Transport support! * Minor sequencer audio corrections.
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08:43 AM Revision 27059: scale int number button sensitivity by the min/max range.
- scale int number button sensitivity by the min/max range.
-
08:20 AM Revision 27058: modal operator python template
- modal operator python template
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07:54 AM Revision 27057: [#21269] Alt E extrude options don't appear without Tool Shelf visible Vertex se...
- [#21269] Alt E extrude options don't appear without Tool Shelf visible Vertex selection count wasn't properly updated after extrude.
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06:48 AM Revision 27056: python rna api now clamps values, (was fun to see the spot_size go backwards) Vec...
- python rna api now clamps values, (was fun to see the spot_size go backwards) Vector callbacks still missing clamp checks
-
06:19 AM Revision 27055: == Sequencer == Made aspect ratio work again in sequencer preview
- == Sequencer == Made aspect ratio work again in sequencer preview
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06:13 AM Revision 27054: [#21265] Rotate behaves wrong with constraints With new axis var for rotate, it ...
- [#21265] Rotate behaves wrong with constraints With new axis var for rotate, it wasn't reset properly when constraints are turned off.
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06:05 AM Revision 27053: generic modal operator to make adjusting almost any rna property with the mouse p...
- generic modal operator to make adjusting almost any rna property with the mouse possible with a few lines. Example which is similar to interactive lamp adjusting in 2.4x ... wm.context_modal_mouse(path_iter="selected_editable_objects", path_ite...
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04:15 AM Revision 27052: py api: bpy.props new properties without any arguments were failing.
- py api: bpy.props new properties without any arguments were failing.
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03:56 AM Revision 27051: modal python operator support.
- modal python operator support.
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03:42 AM Revision 27050: Bugfix #21234: Autokey "insert only available" userpref inserts keys for all bone...
- Bugfix #21234: Autokey "insert only available" userpref inserts keys for all bones in an armature -- Bugfix: When autokey is enabled, notifiers to refresh the animation editors *after* transforms finished for objects were missing. While I under...
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03:07 AM Revision 27049: bugfix [#21258] Select > Mirror causes segmentation fault.
- bugfix [#21258] Select > Mirror causes segmentation fault.
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03:05 AM Revision 27048: Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates Bugfi...
- Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates Bugfix #21255: Clear track operator did not remove TrackTo constraints too. This could still be made to do Locked Track and other tracking constraints later too, but for n...
-
02:56 AM Revision 27047: remove pep8 warnings
- remove pep8 warnings
-
02:30 AM Revision 27046: improved euler conversion, make sure new eulers are always compatible with the pr...
- improved euler conversion, make sure new eulers are always compatible with the previous ones, means it doesnt result in bad interpolation.
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01:43 AM Revision 27045: [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
- [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
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01:35 AM Revision 27044: [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
- [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
-
12:25 AM Revision 27043: Emmit step size was too high
- Emmit step size was too high
02/20/2010
-
05:03 PM Revision 27042: Removed from the Scene data structure a Freestyle-related member that was no long...
- Removed from the Scene data structure a Freestyle-related member that was no longer used.
-
02:57 PM Revision 27041: Better code to prevent loading scripts from .blender/scripts Treat user defined ...
- Better code to prevent loading scripts from .blender/scripts Treat user defined script dir (where loading from base dir is ok) differently than system dirs, where we only want to load from specific subdirs.
-
02:51 PM Revision 27040: BVH import working again. - euler/quat rotation option - scale, startframe option...
- BVH import working again. - euler/quat rotation option - scale, startframe options back. - fix for adding an armature which used operators can could fail, use the data api instead. - remove old junk
-
02:51 PM Revision 27039: No need for this change anymore (force include to get BLO_sys_types.h in GE)
- No need for this change anymore (force include to get BLO_sys_types.h in GE)
-
02:49 PM Revision 27038: move include where it's needed and won't break other things.
- move include where it's needed and won't break other things.
-
02:38 PM Revision 27037: Compile fix for CMake
- Compile fix for CMake
-
02:36 PM Revision 27036: typo in to_euler()
- typo in to_euler()
-
02:12 PM Revision 27035: temp workaround for blender loading 2.4x scripts in ~/.blender/scripts
- temp workaround for blender loading 2.4x scripts in ~/.blender/scripts
-
01:28 PM Revision 27034: SVN maintenance.
- SVN maintenance.
-
01:01 PM Revision 27033: Fix compiling error on windows for mathutils commit
- Fix compiling error on windows for mathutils commit
-
12:59 PM Revision 27032: allow removing datablocks in the rare case of <0 users.
- allow removing datablocks in the rare case of <0 users.
-
12:51 PM Revision 27031: error in last commit
- error in last commit
-
12:29 PM Revision 27030: Split numinput from transform (reusable in other operator). Use in marker move o...
- Split numinput from transform (reusable in other operator). Use in marker move operator.
-
11:49 AM Revision 27029: Mathutils API: Euler support for rotation order. Examples. euler = Euler(1, 2, ...
- Mathutils API: Euler support for rotation order. Examples. euler = Euler(1, 2, 3) euler.order = 'ZXY' euler = matrix.to_euler('XZY') Still missing rna support. this still wont give the right order, defaulting to XYZ. eul = object.rotation...
- 07:27 AM Revision 27028: Collada/OSX 10.5 lib : fix export coordinates issue on Intel 64bit
- Collada/OSX 10.5 lib : fix export coordinates issue on Intel 64bit
02/19/2010
-
12:09 PM Revision 27027: fix for empty xyz axis text drawing ontop of everything.
- fix for empty xyz axis text drawing ontop of everything.
-
10:02 AM Revision 27026: SVN maintenance.
- SVN maintenance.
-
08:31 AM Revision 27025: faster function lookups, quick test through python cuts a quater the time off. wa...
- faster function lookups, quick test through python cuts a quater the time off. was doing an extra lookup for the functions property, as well as using the property iterator. (every button & menu item draws does one of these for every redraw).
-
07:34 AM Revision 27024: apply visual transform to pose So constrainted bones can have their transform app...
- apply visual transform to pose So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
-
06:08 AM Revision 27023: dont allow linking an object into a linked scene.
- dont allow linking an object into a linked scene.
-
05:13 AM Revision 27022: scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_ev...
- scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_evaluate_all_animation() for each set. gain some speedup by only calling once. minor printf changes to readfile.c, no functional change.
-
04:20 AM Revision 27021: Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-...
- Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync.
-
03:42 AM Revision 27020: Pose Tools Cleanup: Moved some of the generic code used to determine the F-Curve...
- Pose Tools Cleanup: Moved some of the generic code used to determine the F-Curves linked to PoseChannel transforms (as used by the Pose Sliding tools) into a separate file, in preparation for migration of PoseLib tools to this system too. This sh...
02/18/2010
-
05:10 PM Revision 27019: Added support for procedural duplication (such as DupliVerts and DupliFaces).
- Added support for procedural duplication (such as DupliVerts and DupliFaces).
-
11:43 AM Revision 27018: in rare cases fcurves with no handle length can result in 0.0. check if the point...
- in rare cases fcurves with no handle length can result in 0.0. check if the point matches the frame.
-
09:11 AM Revision 27017: [#21219] Separate autocomplete text with command prompt in console from Aurel W (...
- [#21219] Separate autocomplete text with command prompt in console from Aurel W (aurel)
-
09:00 AM Revision 27016: revert 27010, sorry but this makes playback of animation unusable & jerky, we can...
- revert 27010, sorry but this makes playback of animation unusable & jerky, we can provide some sample files for testing.
-
08:59 AM Revision 27015: error in last commit.
- error in last commit.
-
08:41 AM Revision 27014: another speedup to constraint checking, skip the bone list and only lookup pose c...
- another speedup to constraint checking, skip the bone list and only lookup pose channels that have constraints.
-
08:05 AM Revision 27013: constraints were being checked twice (once from rna property update function and ...
- constraints were being checked twice (once from rna property update function and once from the constraint panel callback) comment the update call in the panel function. also avoid one bone lookup which was taking a fair bit of CPU when profiling.
-
07:59 AM Revision 27012: Scons fixes: - Removing alut - Minor changes in linux ffmpeg default config.
- Scons fixes: - Removing alut - Minor changes in linux ffmpeg default config.
-
06:37 AM Revision 27011: Calling AV-sync in UI to what it really is!
- Calling AV-sync in UI to what it really is!
-
06:17 AM Revision 27010: Basic AV Sync for forward playing.
- Basic AV Sync for forward playing.
-
03:49 AM Revision 27009: applying rest pose on a linked proxy would crash because object_data_is_libdata a...
- applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data.
-
03:00 AM Revision 27008: error on last commit.
- error on last commit.
-
02:14 AM Revision 27007: constraints unique name length was set too long (could overrun the buffer), use s...
- constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too
-
02:09 AM Revision 27006: ported triangles to quads.
- ported triangles to quads.
-
01:32 AM Revision 27005: experemental code got mixed up in a patch. removing.
- experemental code got mixed up in a patch. removing.
-
12:34 AM Revision 27004: Update to stubs.c to get the blenderplayer linking again.
- Update to stubs.c to get the blenderplayer linking again.
02/17/2010
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10:53 PM Revision 27003: missed a file in previous crosscompiling related commits
- missed a file in previous crosscompiling related commits
-
04:29 PM Revision 27002: Animation Playback Option (No negative frames) and Other Bugfixes: * Added a use...
- Animation Playback Option (No negative frames) and Other Bugfixes: * Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the ...
-
03:04 PM Revision 27001: fix for MS compliers keep var declaration up in .c files
- fix for MS compliers keep var declaration up in .c files
-
02:26 PM Revision 27000: [#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group data...
- [#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group data support for vertex group sorting in editmode
-
01:58 PM Revision 26999: mostly fixed [#21172] Reloading scripts leaks memory (F8) the same properties wer...
- mostly fixed [#21172] Reloading scripts leaks memory (F8) the same properties were being registered many times with built in structs. blender memory at least is not leaking, but it seems python is still not freeing some memory. For the moment do...
-
11:50 AM Revision 26998: topology based mirror, (from apricot branch) - correct errors with non-mirrored m...
- topology based mirror, (from apricot branch) - correct errors with non-mirrored meshes - mirror weight paint on asymmetrical meshes
-
10:48 AM Revision 26997: another attempt at fixing the VBO buffer deletion bugs
- another attempt at fixing the VBO buffer deletion bugs
-
09:22 AM Revision 26996: py/rna api property api functions crashed with empty args. eg: bpy.props.BoolPro...
- py/rna api property api functions crashed with empty args. eg: bpy.props.BoolProperty()
-
09:16 AM Revision 26995: Netrender was reloading classes multiple times
- Netrender was reloading classes multiple times
-
08:31 AM Revision 26994: join as UVs referenced older api function name
- join as UVs referenced older api function name
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08:18 AM Revision 26993: Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyon...
- Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice.
- 08:04 AM Revision 26992: *Removed a lingering 'Add' prefix in the Add menu to make it more consistent. *A...
- *Removed a lingering 'Add' prefix in the Add menu to make it more consistent. *Added Extrude Region/Individual to the Mesh menu
-
07:14 AM Revision 26991: rename rna props for auto-keying to be consistant, user prefs were graying out au...
- rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use.
-
06:09 AM Revision 26990: remove duplicate function.
- remove duplicate function.
-
05:43 AM Revision 26989: fix for negative frames messing up image sequence name.
- fix for negative frames messing up image sequence name.
-
04:21 AM Revision 26988: [#21197] change layer of just linked in objects lets them vanish missing undo pus...
- [#21197] change layer of just linked in objects lets them vanish missing undo push in file selector.
-
04:03 AM Revision 26987: Animation Editors: DopeSheet filter for Object-level animation Added a new optio...
- Animation Editors: DopeSheet filter for Object-level animation Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settin...
-
03:35 AM Revision 26986: Remove some unfinished code I accidentally commit for render thread safety.
- Remove some unfinished code I accidentally commit for render thread safety.
-
02:23 AM Revision 26985: Cleanup tweaks: 1) Decreased the alpha value for unselected F-Curves in the Grap...
- Cleanup tweaks: 1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA
-
02:21 AM Revision 26984: Animation Editors - Texture Animation: Texture animation is now shown in the ani...
- Animation Editors - Texture Animation: Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless...
- 01:33 AM Revision 26983: Added separate entries for Extrude Region and Extrude Individual in the mesh tool...
- Added separate entries for Extrude Region and Extrude Individual in the mesh toolbar.
-
12:57 AM Revision 26982: Align Object op: ignore objects other than Mesh type
- Align Object op: ignore objects other than Mesh type
02/16/2010
-
03:51 PM Revision 26981: Fill bones between joints (FKEY) was missing a suitable notifier.
- Fill bones between joints (FKEY) was missing a suitable notifier.
-
03:33 PM Revision 26980: Removed debugging printf() calls.
- Removed debugging printf() calls.
-
02:34 PM Revision 26979: Merged changes in the trunk up to revision 26976.
- Merged changes in the trunk up to revision 26976.
-
02:09 PM Revision 26978: tagging for 2.51
- tagging for 2.51
-
01:44 PM Revision 26977: Fixed bugs in AppCanvas::readColorPixels() and AppCanvas::readDepthPixels() that ...
- Fixed bugs in AppCanvas::readColorPixels() and AppCanvas::readDepthPixels() that caused a crash when the aspect ratio was not 1:1.
-
11:41 AM Revision 26976: fix for make proxy, was checking dupligroup when it wasnt needed.
- fix for make proxy, was checking dupligroup when it wasnt needed.
-
11:27 AM Revision 26975: pyrna, adding back foreach functions from collections. they are needed!
- pyrna, adding back foreach functions from collections. they are needed!
-
11:24 AM Revision 26974: Revert render slots commit for release, I can't find the bug or even redo it myse...
- Revert render slots commit for release, I can't find the bug or even redo it myself, there will still be render slots just old implementation.
-
11:22 AM Revision 26973: extension copying operator and fix in displaying extensions with no docstring
- extension copying operator and fix in displaying extensions with no docstring
-
11:02 AM Revision 26972: Fix for last commit.
- Fix for last commit.
-
10:58 AM Revision 26971: Last minute fixes for render crash.
- Last minute fixes for render crash.
-
10:16 AM Revision 26970: 2.51: second commit, splash png and Makefile fix
- 2.51: second commit, splash png and Makefile fix
-
10:15 AM Revision 26969: 2.51 (2.5 alpha 1) first commit. With original durian render even!
- 2.51 (2.5 alpha 1) first commit. With original durian render even!
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10:12 AM Revision 26968: compile fixes for MSVC! * function must return value! * missing _USE_MATH_DEFINES...
- compile fixes for MSVC! * function must return value! * missing _USE_MATH_DEFINES for M_PI
-
10:03 AM Revision 26967: minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> ...
- minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> "A.B.002" rather then "A.001"
-
09:58 AM Revision 26966: [#21102] Nonunique ID names in sequencer! now uniqute names are ensured with recu...
- [#21102] Nonunique ID names in sequencer! now uniqute names are ensured with recursive name checking on the scene
-
09:07 AM Revision 26965: Fix user preferences window contents being shifted to the left.
- Fix user preferences window contents being shifted to the left.
-
08:47 AM Revision 26964: [#18961] Use const char * where appropriate (2.5) from Sean Bartell (wtachi) ad...
- [#18961] Use const char * where appropriate (2.5) from Sean Bartell (wtachi) added own changes bpy_props.c
- 08:38 AM Revision 26963: Cocoa : mem leak fix This fixes the mem leak part of bug report #21186
- Cocoa : mem leak fix This fixes the mem leak part of bug report #21186
-
08:32 AM Revision 26962: [#21182] Make proxy for object without group crash Blender. from Banlu Kemiyatorn...
- [#21182] Make proxy for object without group crash Blender. from Banlu Kemiyatorn (suchness), modified with more error messages.
-
08:04 AM Revision 26961: bugfix in 2.4x also [#20480] crash/lock-up for certain aspect ratios
- bugfix in 2.4x also [#20480] crash/lock-up for certain aspect ratios
-
07:59 AM Revision 26960: bugfix [#20480] crash/lock-up for certain aspect ratios
- bugfix [#20480] crash/lock-up for certain aspect ratios
-
07:49 AM Revision 26959: Render Slots: change the implementation by moving it from the render to the image...
- Render Slots: change the implementation by moving it from the render to the image code, this should be clearer and makes reusing the Render struct later on easier.
-
07:45 AM Revision 26958: Texture Nodes: * Remove the manual OSA method but rather pass on derivatives to ...
- Texture Nodes: * Remove the manual OSA method but rather pass on derivatives to the textures. This means that at the moment e.g. the bricks node is not antialiased, but that image textures are now using mipmaps. Doing oversampling on the wh...
-
07:01 AM Revision 26957: update for missing docs & dont include operator classes in sphinx docs.
- update for missing docs & dont include operator classes in sphinx docs.
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05:57 AM Revision 26956: bugfix [#20938] Moving shape keys doest not correct the blend basis.
- bugfix [#20938] Moving shape keys doest not correct the blend basis.
-
05:13 AM Revision 26955: ignore scripts that are loaded twice rather then raising an error.
- ignore scripts that are loaded twice rather then raising an error.
- 05:09 AM Revision 26954: Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus 10.6 new fun...
- Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus 10.6 new function to get modifiers flags status asynchronously returns erroneous value when application gets focus after a virtual desktop switch (Spaces). Use legacy method to r...
-
02:36 AM Revision 26953: bugfix [#21167] subsurf+some modifier+ 2 material FAIL constructive modifiers aft...
- bugfix [#21167] subsurf+some modifier+ 2 material FAIL constructive modifiers after subsurf ignored face materials.
-
02:12 AM Revision 26952: Quick patch from phonybone: Fix for double allocation of colorbands
- Quick patch from phonybone: Fix for double allocation of colorbands
-
02:06 AM Revision 26951: bugfix [#21161] Multiresolution Reshape causes crash disallow reshape running whe...
- bugfix [#21161] Multiresolution Reshape causes crash disallow reshape running when the multires mesh isnt available.
-
01:55 AM Revision 26950: [#21177] Text editor Running scripts directly didnt call the register function, e...
- [#21177] Text editor Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
- 12:57 AM Revision 26949: OSX/deprecated Carbon: user and system base dirs retrieval implementation As Car...
- OSX/deprecated Carbon: user and system base dirs retrieval implementation As Carbon is bound to RIP, implemented only a static version of these retrieval functions.
- 12:36 AM Revision 26948: Cocoa: user and system base dirs retrieval implementation
- Cocoa: user and system base dirs retrieval implementation
02/15/2010
-
06:10 PM Revision 26947: Added support for transparent stroke colors (again). Transparent strokes are ren...
- Added support for transparent stroke colors (again). Transparent strokes are rendered by means of transparent vertex colors. To make this possible, Blender's internal renderer has been slightly extended to allow transparent vertex colors. When M...
-
05:42 PM Revision 26946: Missing flag to Curve Shrink Fatten transform
- Missing flag to Curve Shrink Fatten transform
-
05:12 PM Revision 26945: Self tsk. Too much copy paste.
- Self tsk. Too much copy paste.
-
04:55 PM Revision 26944: Tsk!
- Tsk!
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03:43 PM Revision 26943: bugfix [#21173] Autocompleate raises an error split PropertyRNA off into 3 types...
- bugfix [#21173] Autocompleate raises an error split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the proper...
-
02:50 PM Revision 26942: System dependant functions (skeletons) to retrieve user and system base dirs. Thu...
- System dependant functions (skeletons) to retrieve user and system base dirs. Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson. Feel free to fill in the non Unix ones. For extra info see: http://wiki.blender.org/index.ph...
-
01:07 PM Revision 26941: bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial un...
- bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial units [26876] and minor changes for unit.c, no functional change.
-
12:41 PM Revision 26940: bugfix [#20920] crash when render without camera and clicking into histogram (p)
- bugfix [#20920] crash when render without camera and clicking into histogram (p)
-
11:35 AM Revision 26939: SVN maintenance.
- SVN maintenance.
-
11:09 AM Revision 26938: added some more error checking for buffer allocation and fixed it up a bit. Hopef...
- added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones.
-
10:43 AM Revision 26937: Proxy ID property syncing This means pose bones on proxy poses can have their own...
- Proxy ID property syncing This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone. without this the only way to add new values on a pose bone proxy is to protect in the lib,...
-
10:36 AM Revision 26936: Test code for Brecht: Added a function that quickly extracts a full main dbase f...
- Test code for Brecht: Added a function that quickly extracts a full main dbase from an undo buffer, to pass on to render code. This will efficiently then make a render using only own memory, allowing real threading and running multiple renders at...
-
08:46 AM Revision 26935: Rigify: Added a tail control rig. For now, you have to manually hook the resultin...
- Rigify: Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separ...
-
08:45 AM Revision 26934: Fix artifacts in bump map render with Object coordinates. Float precision is prob...
- Fix artifacts in bump map render with Object coordinates. Float precision is problematic here with coordinates being transform by matrix and back by inverse, so tweaked the epsilons to avoid the problem.
-
08:18 AM Revision 26933: Merge -c 26897,26932 from COLLADA branch into trunk.
- Merge -c 26897,26932 from COLLADA branch into trunk.
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07:32 AM Revision 26932: COLLADA branch: * fix bug in normals import code - could crash on meshes with ngo...
- COLLADA branch: * fix bug in normals import code - could crash on meshes with ngons * disabled creation of empties on armature import (used for debugging) * fix memleak (temporary FCurves were not freed)
-
06:15 AM Revision 26931: Fix #21116: wrong shortcut key in view navigation menu.
- Fix #21116: wrong shortcut key in view navigation menu.
-
05:30 AM Revision 26930: rigify panel, ignore removing a bones type when its not found
- rigify panel, ignore removing a bones type when its not found
-
04:59 AM Revision 26929: Fix #21073: toggling image premultiply did not reload image.
- Fix #21073: toggling image premultiply did not reload image.
-
04:57 AM Revision 26928: Fix #21078: image paint undo didn't work correct with wrap option, moved wrapping...
- Fix #21078: image paint undo didn't work correct with wrap option, moved wrapping code to paint_image.c so it can be used for the undo push.
-
04:50 AM Revision 26927: support for camera shift with UV camera project.
- support for camera shift with UV camera project.
-
04:43 AM Revision 26926: make it so an error registering/unregestering wont stop loading scripts, just pri...
- make it so an error registering/unregestering wont stop loading scripts, just print the error and continue
-
04:35 AM Revision 26925: Patch: [#20408] Bugfix GLSL shading with VBO Thank you, Andre Tibben, for the fix.
- Patch: [#20408] Bugfix GLSL shading with VBO Thank you, Andre Tibben, for the fix.
-
03:24 AM Revision 26924: classes were having their dictionary cleared when the blender extension data was ...
- classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail. now extensions can be enabled and disabled without having to reload them.
-
02:54 AM Revision 26923: [#21141] boring segfault on F8/"reload scripts", 26878, backtrace reloading bpy_t...
- [#21141] boring segfault on F8/"reload scripts", 26878, backtrace reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around.
- 02:38 AM Revision 26922: OSX/CMake : fix ffmpeg include path
- OSX/CMake : fix ffmpeg include path
- 02:21 AM Revision 26921: OSX/10.4_i386 libs : some opencollada includes had not been committed These head...
- OSX/10.4_i386 libs : some opencollada includes had not been committed These header files were not committed. Strange no one had noticed before. Maybe they are not used anyway by Blender collada implementation...
- 02:13 AM Revision 26920: OSX/10.5 libs : add ffmpeg includes The includes in extern/ffmpeg were previousl...
- OSX/10.5 libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts.
- 02:13 AM Revision 26919: OSX/10.4_ppc libs : add ffmpeg includes The includes in extern/ffmpeg were previ...
- OSX/10.4_ppc libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts.
- 02:12 AM Revision 26918: OSX/10.4_i386 libs : add ffmpeg includes The includes in extern/ffmpeg were prev...
- OSX/10.4_i386 libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts.
- 02:10 AM Revision 26917: OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 ...
- OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 options
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02:06 AM Revision 26916: bug #21160, misspell in align objects operator
- bug #21160, misspell in align objects operator
-
01:53 AM Revision 26915: Inline tooltips and descriptions of export/import Random fixes and tweaks in name...
- Inline tooltips and descriptions of export/import Random fixes and tweaks in names and tooltips
-
01:13 AM Revision 26914: Fix memory leak "dist table" in node curve mapping.
- Fix memory leak "dist table" in node curve mapping.
-
01:03 AM Revision 26913: GLSL: fix some notifiers for scene settings and remove unneeded check.
- GLSL: fix some notifiers for scene settings and remove unneeded check.
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01:01 AM Revision 26912: [#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell ...
- [#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell Stokes (moguri), only the bugfix part for now.
-
12:50 AM Revision 26911: copy animdata and id-props when copying material node tree's to avoid double memo...
- copy animdata and id-props when copying material node tree's to avoid double memory frees or node trees sharing animdata when they shouldnt.
-
12:29 AM Revision 26910: Fix very long render time when using a large filter size with the new image sampl...
- Fix very long render time when using a large filter size with the new image sample code. I've added a dumb clamping now of dxt/dyt, probably could use a smarter solution but it's not likely to be noticeable.
-
12:17 AM Revision 26909: rename euler_filter.py -> fcurve_euler_filter.py check if the .Blog file exists r...
- rename euler_filter.py -> fcurve_euler_filter.py check if the .Blog file exists rather then using an exception.
02/14/2010
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10:01 PM Revision 26908: Align Object op: Introducing Align Modes Negative Sides / Centers / Positive Side...
- Align Object op: Introducing Align Modes Negative Sides / Centers / Positive Sides. Not the most beautiful code ever but will beautify after everything is implemented
-
07:29 PM Revision 26907: Fix compile error on 64bit (padding error in inline struct)
- Fix compile error on 64bit (padding error in inline struct)
-
07:07 PM Revision 26906: DNA Compile fix for my recent theme commit.
- DNA Compile fix for my recent theme commit.
-
06:53 PM Revision 26905: Netrender: * Added File Path Button for the "path" property.
- Netrender: * Added File Path Button for the "path" property.
-
06:39 PM Revision 26904: Console: * Added own theme support for the cursor, was depending on the line_erro...
- Console: * Added own theme support for the cursor, was depending on the line_error color before.
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05:42 PM Revision 26903: File > Open recent raised an error when there was no .Blog file. Now it prints an...
- File > Open recent raised an error when there was no .Blog file. Now it prints an info.
-
05:28 PM Revision 26902: Updating the readme.html to match the upcoming Alpha 1 release.
- Updating the readme.html to match the upcoming Alpha 1 release.
-
05:22 PM Revision 26901: Bugfix for the new script register functions, scene tab didn't show Panels due to...
- Bugfix for the new script register functions, scene tab didn't show Panels due to missing classes.
-
04:09 PM Revision 26900: SVN maintenance.
- SVN maintenance.
-
04:07 PM Revision 26899: Reverted the changes for adding support for transparent stroke colors, because of...
- Reverted the changes for adding support for transparent stroke colors, because of incomplete functionality. When two transparent strokes intersect, the stroke drawn first is completely overridden by the stroke drawn after the first stroke, instea...
-
03:33 PM Revision 26898: initial support for extensions in the user preferences only one script at the mo...
- initial support for extensions in the user preferences only one script at the moment: [#20848] Blender Gears for 2.5 (for ideasman42) from Michel Anders (varkenvarken)
-
11:16 AM Revision 26897: COLLADA branch: remove signed/unsigned comparison warnings.
- COLLADA branch: remove signed/unsigned comparison warnings.
-
11:01 AM Revision 26896: Removing ffmpeg dependencies from extern
- Removing ffmpeg dependencies from extern
-
10:59 AM Revision 26895: prepare to remove ffmpeg stuff in extern
- prepare to remove ffmpeg stuff in extern
-
10:52 AM Revision 26894: == FFMPEG == Made using system's ffmpeg the default now. (First step in removing...
- == FFMPEG == Made using system's ffmpeg the default now. (First step in removing ffmpeg from extern)
-
10:05 AM Revision 26893: forgot to delete unneeded elements, now tests only contain the test object, no li...
- forgot to delete unneeded elements, now tests only contain the test object, no lights or cameras.
-
09:46 AM Revision 26892: As discussed at the meeting I am doing a conformance test suite for importers and...
- As discussed at the meeting I am doing a conformance test suite for importers and exporters. See the description included in this commit for details, contributions welcomed and it is really easy to do.
-
07:38 AM Revision 26891: Flac encoding now working. Thanks peter schlaile for the help!
- Flac encoding now working. Thanks peter schlaile for the help!
-
07:11 AM Revision 26890: Fix #20400: hair particles do not render when in "particle mode" if children pres...
- Fix #20400: hair particles do not render when in "particle mode" if children present.
-
06:37 AM Revision 26889: Fix #20171: properties of hair are not animateable.
- Fix #20171: properties of hair are not animateable.
-
06:18 AM Revision 26888: Fix #20282: particle normal force can be animated but not driven.
- Fix #20282: particle normal force can be animated but not driven.
-
05:51 AM Revision 26887: Fix #21150: duplicating an empty could crash.
- Fix #21150: duplicating an empty could crash.
-
04:45 AM Revision 26886: mistake in register() commit, mixed up import and export
- mistake in register() commit, mixed up import and export
-
04:23 AM Revision 26885: autocompete was matching import_foo as import keyword. breaking autocomp. on impo...
- autocompete was matching import_foo as import keyword. breaking autocomp. on import_scene_obj for eg.
-
03:21 AM Revision 26884: change python scripts so modules which register with blender have a register() fu...
- change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people)
02/13/2010
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11:05 PM Revision 26883: Using multiline descriptions like this: """ ...
- Using multiline descriptions like this: """ Fixes the most common causes of gimbal lock in the fcurves of ...
-
10:18 PM Revision 26882: Better tooltips and button name in some case in file browser
- Better tooltips and button name in some case in file browser
-
08:21 PM Revision 26881: SVN maintenance.
- SVN maintenance.
-
07:18 PM Revision 26880: Added a euler filter script, to filter out discontineouities in euler curves (e.g...
- Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. No...
-
07:17 PM Revision 26879: Added support for pixel-based density and Z depth information. Availability of p...
- Added support for pixel-based density and Z depth information. Availability of pixel-based density and Z depth information depends on passes of a render layer being rendered. - Density information is available if the diffuse pass of the render l...
-
03:29 PM Revision 26878: Align Objects operator: Added align relative to Active object
- Align Objects operator: Added align relative to Active object
-
03:18 PM Revision 26877: Avoid a DNA parsing bug that would parse "float gravity [3];" as two struct membe...
- Avoid a DNA parsing bug that would parse "float gravity [3];" as two struct members "gravity" and "[3]". Now it throws an error in this case, safer than trying to fix the parsing code. Also patches the old DNA of ClothSimSettings which had this pr...
-
01:24 PM Revision 26876: Support GPU image auto_refresh also for movie (was for sequence only).
- Support GPU image auto_refresh also for movie (was for sequence only).
-
12:08 PM Revision 26875: - Extrude Menu call "extrude regions along normals" for Region option - Extrude M...
- - Extrude Menu call "extrude regions along normals" for Region option - Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode) - Missing operator...
-
12:06 PM Revision 26874: Copy vertex normals on extrude (Normal orientation is wrong otherwise when not ex...
- Copy vertex normals on extrude (Normal orientation is wrong otherwise when not extruding faces).
-
07:50 AM Revision 26873: [#21130] Fix segmentation fault when adding Empty object in Blender rev26870 from...
- [#21130] Fix segmentation fault when adding Empty object in Blender rev26870 from Sergey Sharybin (nazgul)
-
06:18 AM Revision 26872: fix for blenderplayer building.
- fix for blenderplayer building.
-
06:05 AM Revision 26871: own error in recent commit.
- own error in recent commit.
-
05:49 AM Revision 26870: Fix #19736: GLSL viewport materials are not updated on all changes.
- Fix #19736: GLSL viewport materials are not updated on all changes.
-
05:38 AM Revision 26869: fix for memory leak: node animation data wasnt being free'd also some correction...
- fix for memory leak: node animation data wasnt being free'd also some corrections to memory debug stuff.
-
05:17 AM Revision 26868: Fix #20391: onlyshadow material doesn't render transparent shadows. Fix #21033: A...
- Fix #20391: onlyshadow material doesn't render transparent shadows. Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which I don't really understand, but at least it's compatible.
-
05:09 AM Revision 26867: Added support for animated texture draw, GLSL textures. Note, this is not like GE...
- Added support for animated texture draw, GLSL textures. Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
-
05:09 AM Revision 26866: simple malloc counter for debugging. disabled so no functional change. Use when ...
- simple malloc counter for debugging. disabled so no functional change. Use when memory isnt being freed to easily set a breakpoint the Nth allocation.
-
04:41 AM Revision 26865: print blend file loading, because... - Often need to open a file that just crashe...
- print blend file loading, because... - Often need to open a file that just crashed/hung in valgrind or gdb - Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard. since libraries...
-
04:16 AM Revision 26864: Fix #20378: object modifier property drivers not updating.
- Fix #20378: object modifier property drivers not updating.
-
04:16 AM Revision 26863: Added changes for showing the rendering status in the status bar of the Info window.
- Added changes for showing the rendering status in the status bar of the Info window.
-
03:37 AM Revision 26862: Added changes for escaping from rendering by pressing the ESC key. ESC key press ...
- Added changes for escaping from rendering by pressing the ESC key. ESC key press checks are performed 1) before entering Freestyle, and 2) after the completion of the view map creation.
-
02:55 AM Revision 26861: revert joes commit and apply change from Aligorith. remove scripts dir only.
- revert joes commit and apply change from Aligorith. remove scripts dir only.
-
02:05 AM Revision 26860: ideasman/brecht: please don't touch this again. this clears the .blender folder ...
- ideasman/brecht: please don't touch this again. this clears the .blender folder along with everything else; oddly enough it left in the .B25.blend, but bookmarks/recent file lists were nuked. anyway, I just made the install folder deletion off by...
02/12/2010
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05:13 PM Revision 26859: Merged changes in the trunk up to revision 26856.
- Merged changes in the trunk up to revision 26856.
-
04:52 PM Revision 26858: fixing cuckoo bugs - no i really don't like abusing group indexes (would like to ...
- fixing cuckoo bugs - no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains SIGH ) anyhow lattices and curves do not care for ambiguous vertex group index any more just take weights as the...
-
03:24 PM Revision 26857: Further consolidation of the view map creation. Made Controller::_EPSILON consta...
- Further consolidation of the view map creation. Made Controller::_EPSILON constant with the value 1e-6. Previously, the _EPSILON value was computed based on the minimum edge size within the scene being rendered (in some cases, the computed value...
-
02:13 PM Revision 26856: Smart Extrude (hotkeys are tentative) Ekey: Extrude Region Based on selection t...
- Smart Extrude (hotkeys are tentative) Ekey: Extrude Region Based on selection totals: Extrude region along normal if at least one face selected Extrude vertex along normal if only one vertex selected (experimental) Extrude edge on its plan...
-
02:03 PM Revision 26855: Mesh selection totals in RNA (patch by Campbell)
- Mesh selection totals in RNA (patch by Campbell)
-
02:02 PM Revision 26854: Remove debug print
- Remove debug print
-
01:45 PM Revision 26853: strip quotes from Buildinfo for bpy.app.build_*
- strip quotes from Buildinfo for bpy.app.build_*
-
01:40 PM Revision 26852: Calling operators from Python with non-default context was broken (need to assign...
- Calling operators from Python with non-default context was broken (need to assign to the right variable).
-
01:14 PM Revision 26851: Python deprcated PyCObject, use PyCapsule instead.
- Python deprcated PyCObject, use PyCapsule instead.
-
12:32 PM Revision 26850: Merge -c 26848 from COLLADA branch into trunk.
- Merge -c 26848 from COLLADA branch into trunk.
-
12:23 PM Revision 26849: COLLADA branch: merge from trunk -r 26429:26848.
- COLLADA branch: merge from trunk -r 26429:26848.
-
10:39 AM Revision 26848: COLLADA branch: import mesh smoothing info. Normal values from DAE are not assign...
- COLLADA branch: import mesh smoothing info. Normal values from DAE are not assigned to vertices but are used to flag faces as smooth or flat. This trick works.
-
09:07 AM Revision 26847: [#21109] export doesnt create *.3ds file when requested
- [#21109] export doesnt create *.3ds file when requested
-
08:48 AM Revision 26846: [#21121] Limit to visible don't works well in Face mode dont draw face dots when ...
- [#21121] Limit to visible don't works well in Face mode dont draw face dots when drawing backbuffer
-
08:26 AM Revision 26845: bugfix [#21090] Crash because of slow USB drive missing NULL check
- bugfix [#21090] Crash because of slow USB drive missing NULL check
-
07:33 AM Revision 26844: [#21123] Refresh screen after applying click in WM_gesture_circle_modal() patch f...
- [#21123] Refresh screen after applying click in WM_gesture_circle_modal() patch from Sergey Sharybin (nazgul)
-
06:46 AM Revision 26843: typo in zeroing a vector
- typo in zeroing a vector
-
06:34 AM Revision 26842: fix use of uninitialized vars with the color wheel.
- fix use of uninitialized vars with the color wheel.
-
05:34 AM Revision 26841: correct fsf address
- correct fsf address
-
04:57 AM Revision 26840: use a more direct way to get the active UV and VCol layer
- use a more direct way to get the active UV and VCol layer
-
04:29 AM Revision 26839: scons option - WITHOUT_BF_OVERWRITE_INSTALL only use this if your not making pack...
- scons option - WITHOUT_BF_OVERWRITE_INSTALL only use this if your not making packages for others.
-
03:59 AM Revision 26838: Lowering latency of jack a little depending on buffer size.
- Lowering latency of jack a little depending on buffer size.
-
03:48 AM Revision 26837: Bugfixes: 1) Summary channel in DopeSheet was using uninitialised color for backd...
- Bugfixes: 1) Summary channel in DopeSheet was using uninitialised color for backdrop, resulting in weird/wrong colours 2) Commented out the view2d hotkeys added earlier, since they currently cause some conflicts for animation editor hotkeys (namel...
-
03:34 AM Revision 26836: button to save edited textures in texture paint
- button to save edited textures in texture paint
-
03:03 AM Revision 26835: fix for depth drawing + clipping
- fix for depth drawing + clipping
-
02:20 AM Revision 26834: Quicky View2D commit: Page Up/Down hotkeys for working with scrolling View2D views
- Quicky View2D commit: Page Up/Down hotkeys for working with scrolling View2D views
-
01:42 AM Revision 26833: FModifier drawing typo: All F-Modifiers were had their RNA pointers initialised ...
- FModifier drawing typo: All F-Modifiers were had their RNA pointers initialised as "Function Generator" modifiers when drawing.
-
01:18 AM Revision 26832: Tweak to the changes from r26820 (nuking scons install directory): Those changes...
- Tweak to the changes from r26820 (nuking scons install directory): Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files t...
02/11/2010
-
09:02 PM Revision 26831: Align Objects operator: added selection center as align center
- Align Objects operator: added selection center as align center
-
07:40 PM Revision 26830: BGE: linear velocity and angular velocity are attributes now ... what lead me to...
- BGE: linear velocity and angular velocity are attributes now ... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity. * this was so Copy and Paste ... anyways...
-
05:06 PM Revision 26829: Bugfix #21094: Inserting keyframes for properties that don't already have F-Cur...
- Bugfix #21094: Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
-
05:03 PM Revision 26828: Align Objects operator: adds option to align relative to 3D cursor as well as Sce...
- Align Objects operator: adds option to align relative to 3D cursor as well as Scene Origin
-
04:47 PM Revision 26827: SVN maintenance.
- SVN maintenance.
-
04:44 PM Revision 26826: Bugfix #21051: Restored 'Playback FPS' This commit restores the 'Playback FPS' o...
- Bugfix #21051: Restored 'Playback FPS' This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the stat...
-
03:27 PM Revision 26825: New Align Objects operator. Currently it has very little functionality but alread...
- New Align Objects operator. Currently it has very little functionality but already does alignment operations that are very hard to do manually
-
03:26 PM Revision 26824: More consolidation of the view map creation. Made an attempt to fix "2D intersec...
- More consolidation of the view map creation. Made an attempt to fix "2D intersection out of range" warnings. These warnings may cause "3D intersection out of range" warnings, which often lead to a crash.
-
03:13 PM Revision 26823: Clean up of tooltips in py operators and better operator name for randomize trans...
- Clean up of tooltips in py operators and better operator name for randomize transform
-
02:28 PM Revision 26822: another vc9 projectfile fix
- another vc9 projectfile fix
-
02:05 PM Revision 26821: updated VC9 project files
- updated VC9 project files
-
02:02 PM Revision 26820: Clear scons installation directory when WITHOUT_BF_INSTALL is disabled. After dis...
- Clear scons installation directory when WITHOUT_BF_INSTALL is disabled. After discussion with Brecht and Martin we agree this is best long term. Also fixed "scons blenderlite" for python and fluid.
-
01:55 PM Revision 26819
-
01:17 PM Revision 26818: - select active camera operator - calling menu use exec rather then invoke
- - select active camera operator - calling menu use exec rather then invoke
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12:33 PM Revision 26817: Fix for a glitch in a console tooltip
- Fix for a glitch in a console tooltip
-
12:09 PM Revision 26816: 2.5 Audio: The jack backend is now realtime capable and will not produce so much ...
- 2.5 Audio: The jack backend is now realtime capable and will not produce so much xruns anymore. :-)
-
11:56 AM Revision 26815: SVN maintenance.
- SVN maintenance.
-
11:29 AM Revision 26814: Render Branch: WIP commit * Pixel cache now works for raytraced AO/env/indirect....
- Render Branch: WIP commit * Pixel cache now works for raytraced AO/env/indirect. * Falloff distance value is now only used for custom curve, linear and quadratic now have a smooth factor (range 0-1). * Lamp multisampling code moved from shadow ...
-
11:20 AM Revision 26813: Render Branch: copy 2nd order spherical harmonics code from render to math lib.
- Render Branch: copy 2nd order spherical harmonics code from render to math lib.
-
10:36 AM Revision 26812: fix for flag being used in the wrong place with recent ApproxAO option.
- fix for flag being used in the wrong place with recent ApproxAO option.
-
09:41 AM Revision 26811: Line up RNA property with the rest of space
- Line up RNA property with the rest of space
-
09:27 AM Revision 26810: Compile fix
- Compile fix
-
08:54 AM Revision 26809: fix for crash when running in background mode and adjusting materials
- fix for crash when running in background mode and adjusting materials
-
08:28 AM Revision 26808: Theme support for console background. Thx cam for help!
- Theme support for console background. Thx cam for help!
-
07:45 AM Revision 26807: Fix #20139: toggling mipmaps in user preferences did not refresh textures.
- Fix #20139: toggling mipmaps in user preferences did not refresh textures.
-
07:43 AM Revision 26806: Added an option "Cast Approximate" to control if a material should cast shadow wh...
- Added an option "Cast Approximate" to control if a material should cast shadow when using approximate AO, separate from "Traceable".
-
06:53 AM Revision 26805: COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4.
- COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4.
-
06:24 AM Revision 26804: fix for own mistake [#21088] comb mode broken?
- fix for own mistake [#21088] comb mode broken?
-
06:08 AM Revision 26803: bpy.utils.home_paths, use this to get script paths for the user/local/system blen...
- bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths.
-
02:41 AM Revision 26802: [#21095] r26789 'copy vertex group to selected' crash blender
- [#21095] r26789 'copy vertex group to selected' crash blender
-
02:25 AM Revision 26801: panorama UV projection, only when projected from a camera with panorama enabled, ...
- panorama UV projection, only when projected from a camera with panorama enabled, ortho and perspective supported, camera aspect ignored at the moment. also fixed bugs ortho camera projection which wasnt ever used and had the ortho camera size inve...
-
01:03 AM Revision 26800: console needs a background color, can use instead of padding.
- console needs a background color, can use instead of padding.
-
12:52 AM Revision 26799: Padding fix by phonybone.
- Padding fix by phonybone.
-
12:47 AM Revision 26798: scons linux config: only BF_OPENCOLLADA needs to be user-set, BF_OPENCOLLADA_INC ...
- scons linux config: only BF_OPENCOLLADA needs to be user-set, BF_OPENCOLLADA_INC is derived.
02/10/2010
-
10:00 PM Revision 26797: BGE: rna update for Logic Bricks New Actuators done: * EDIT_OBJECT * SHAPE_ACTIO...
- BGE: rna update for Logic Bricks New Actuators done: * EDIT_OBJECT * SHAPE_ACTION Actuators to be done: * CONSTRAINT Actuators done already: * ALL THE OTHERS 16 + some DNA padding There is one Actuator left. This one is tricky because (as man...
-
08:24 PM Revision 26796: BGE API DOC update - scene add/restart/end. patch by Gomer
- BGE API DOC update - scene add/restart/end. patch by Gomer
-
07:37 PM Revision 26795: Added theme support for vertex normals display alongside face normals. This makes...
- Added theme support for vertex normals display alongside face normals. This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265
-
06:03 PM Revision 26794: More tooltip editing
- More tooltip editing
-
05:11 PM Revision 26793: Operation Dot-Kill finished
- Operation Dot-Kill finished
-
04:33 PM Revision 26792: Removing more dots
- Removing more dots
-
03:16 PM Revision 26791: Removed line that shouldn't be there in last commit.
- Removed line that shouldn't be there in last commit.
-
03:15 PM Revision 26790: Bugfix for [#21086] Audio continues to play unsynced.
- Bugfix for [#21086] Audio continues to play unsynced.
-
02:18 PM Revision 26789: Killing more dots!
- Killing more dots!
-
01:33 PM Revision 26788: missed these last commit
- missed these last commit
-
01:15 PM Revision 26787: batch remove .'s used with RNA_def_struct_ui_text
- batch remove .'s used with RNA_def_struct_ui_text
-
01:00 PM Revision 26786: Bugfix #21081: auto ik option not work for proxy object Several properties of ar...
- Bugfix #21081: auto ik option not work for proxy object Several properties of armatures were being checked for proxy-suitability with too-harsh criteria. Softened this on a few properties to make them usable again.
-
12:41 PM Revision 26785: Increased camera angle to allow for the wildest super telephoto lenses Sincronize...
- Increased camera angle to allow for the wildest super telephoto lenses Sincronized millimeters - angle limits Better tooltips Removed dots at end of tooltips in camera rna file too (as discused with Ton and DingTo on irc)
-
12:29 PM Revision 26784: object bound box access from rna
- object bound box access from rna
-
11:22 AM Revision 26783: UV project didnt use the view3d's camera (only the scenes)
- UV project didnt use the view3d's camera (only the scenes)
-
11:14 AM Revision 26782: Hide particle angular velocity ammount if velocity mode is 'None'
- Hide particle angular velocity ammount if velocity mode is 'None'
-
10:47 AM Revision 26781: Missing tooltips for Start frame and End frame Removing all dots at the end of to...
- Missing tooltips for Start frame and End frame Removing all dots at the end of tooltips in screen_ops.c
-
10:29 AM Revision 26780: Changed fields Odd / Even terminology to more standard Upper First / Lower First ...
- Changed fields Odd / Even terminology to more standard Upper First / Lower First like in AE and other mainstream apps http://www.pasteall.org/pic/show.php?id=1255 The new consensus is no dots at the end of tooltips so removed all of them on image...
-
10:22 AM Revision 26779: realtime updates in the graph editor were updating all visible fcurves, update al...
- realtime updates in the graph editor were updating all visible fcurves, update all selected fcurves instead.
-
10:05 AM Revision 26778: revert previous commit, this should fix without disabling cases that worked before.
- revert previous commit, this should fix without disabling cases that worked before.
-
09:38 AM Revision 26777: Fix for [#21082] UI not updated immediately for Graphical cursor and change objec...
- Fix for [#21082] UI not updated immediately for Graphical cursor and change object's name
-
09:28 AM Revision 26776: fix for crash in sequencer when sequebce data cant be read.
- fix for crash in sequencer when sequebce data cant be read.
-
08:43 AM Revision 26775: Fix for bug [#21015] Render Panel Presets do not remember fields setting. New pre...
- Fix for bug [#21015] Render Panel Presets do not remember fields setting. New presets will remember field settings but I didnt change existing presets since I think this could be dangerous.
-
08:40 AM Revision 26774: make dupliface rotation was wrong.
- make dupliface rotation was wrong.
-
08:16 AM Revision 26773: Tooltip fix for "raytrace_transparency", patch by Oxben.
- Tooltip fix for "raytrace_transparency", patch by Oxben.
-
08:10 AM Revision 26772: make dupliface operator (access from object menu) scene.object.link() now returns...
- make dupliface operator (access from object menu) scene.object.link() now returns the new ObjectBase
-
08:06 AM Revision 26771: Unpacking a sound file from the sound samples to show that non-packed sounds work...
- Unpacking a sound file from the sound samples to show that non-packed sounds work too. :-)
-
06:54 AM Revision 26770: Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender...
- Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r26366:26768
-
06:52 AM Revision 26769: Sound test file for sequencer and GE.
- Sound test file for sequencer and GE.
-
06:47 AM Revision 26768: Fix crash in copying constraints for proxy.
- Fix crash in copying constraints for proxy.
- 06:16 AM Revision 26767: Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/ke...
- Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard Previous code was assuming an event can only be sent from the active window. On OSX,...
- 05:25 AM Revision 26766: OSX/scons : fine tune Intel archs optimization flags
- OSX/scons : fine tune Intel archs optimization flags
-
03:13 AM Revision 26765: error in last commit.
- error in last commit.
-
03:10 AM Revision 26764: fix for python not being able to call operators with a executuon context.
- fix for python not being able to call operators with a executuon context.
-
01:53 AM Revision 26763: Committing a little note of a bug that isn't quite so easy to fix yet with groups...
- Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels).
-
01:30 AM Revision 26762: [#20958] API: crash on mesh.update() if I unlink and link meshes with the same na...
- [#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice
-
01:18 AM Revision 26761: 3ds importer - fixed some warnings about various properties required for the file...
- 3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present
-
12:53 AM Revision 26760: rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines.
- rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines.
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