Activity

From 02/10/2010 to 03/11/2010

03/06/2010

avatar 04:11 PM Revision 27302: No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything'
No code chanced .. just tagging hot spots for 2.5 paradigm 'animate everything' bjornmose
avatar 02:53 PM Revision 27301: masking wast used for reprojectuion (used for stencil & normal falloff)
masking wast used for reprojectuion (used for stencil & normal falloff) campbellbarton
avatar 02:30 PM Revision 27300: fix for using an un-initialized pointer & quiet compiler wanring on raytrace test.
fix for using an un-initialized pointer & quiet compiler wanring on raytrace test. campbellbarton
avatar 02:12 PM Revision 27299: flipping "tab as space" option (so it's on by default - argh ;) (and fix error in...
flipping "tab as space" option (so it's on by default - argh ;) (and fix error in creator.c last commit) dfelinto
avatar 01:47 PM Revision 27298: re-project + gimp integration, now its easy to edit the view in the gimp and appl...
re-project + gimp integration, now its easy to edit the view in the gimp and apply the projection back without manually opening and saving files. campbellbarton
avatar 01:45 PM Revision 27297: Tab as Space as a User Preference option. to affect new and loaded text files. * ...
Tab as Space as a User Preference option. to affect new and loaded text files. * I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disa... dfelinto
avatar 01:22 PM Revision 27296: BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Sc...
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated. ben2610
avatar 11:46 AM Revision 27295: re-project: operators for projecting from a view screenshot rather then a camera....
re-project: operators for projecting from a view screenshot rather then a camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and... campbellbarton
avatar 10:21 AM Revision 27294: disallow naming ID datablocks an empty string, this wont work, you cant select th...
disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names. also fixed some warnings. campbellbarton
avatar 05:43 AM Revision 27293: Full Path for GL include, fixing compile for scons. Note: /include doesnt have ...
Full Path for GL include, fixing compile for scons. Note: /include doesnt have a scons script yet, so fixing it this way. dingto
avatar 04:37 AM Revision 27292: python api function for rna objects: object.as_pointer() This means we can write...
python api function for rna objects: object.as_pointer() This means we can write low level apis in pyton or C where blender data is passed to external C modules without having to have blender support this directly. Example use case is to get an ... campbellbarton
avatar 04:02 AM Revision 27291: RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free()
RNA/Py API from 2.4x Image functions: reload(), update(), gl_load(), gl_free() campbellbarton
02:22 AM Revision 27290: Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mes...
Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh(). nazgul

03/05/2010

avatar 05:40 PM Revision 27289: pep8 cleanup
pep8 cleanup campbellbarton
avatar 04:17 PM Revision 27288: Fix for #21420, Minor bug with editing keymaps Disable add item button for non-e...
Fix for #21420, Minor bug with editing keymaps Disable add item button for non-editable keymaps vekoon
avatar 03:43 PM Revision 27287: Bugfix for #21466, paste and copy ramps doesnt work Fixed typo
Bugfix for #21466, paste and copy ramps doesnt work Fixed typo vekoon
avatar 02:01 PM Revision 27286: reproject - use render mesh settings rather then view settings. - fixed bug with ...
reproject - use render mesh settings rather then view settings. - fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto. - made the paint loop less messy & minor cleanup campbellbarton
avatar 12:22 PM Revision 27285: reprojection - blend in the projected image by its alpha rather then copy its alp...
reprojection - blend in the projected image by its alpha rather then copy its alpha. this way you can easily mask out areas not to touch. - undo was crashing. campbellbarton
avatar 11:57 AM Revision 27284: bug from own commit 27277, ortho wasnt being disabled in render data once set.
bug from own commit 27277, ortho wasnt being disabled in render data once set. campbellbarton
avatar 11:35 AM Revision 27283: Bugfix for #21452, Crashdown in Video Sequence Editor Added some NULL checks
Bugfix for #21452, Crashdown in Video Sequence Editor Added some NULL checks vekoon
avatar 10:19 AM Revision 27282: reproject operator, use to reproject edited renders back into textures. - uses pr...
reproject operator, use to reproject edited renders back into textures. - uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded TODO. project into multiple objects at once. campbellbarton
08:47 AM Revision 27281: Constructive modifiers for curves and surfaces Used approach with creating Deriv...
Constructive modifiers for curves and surfaces Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf. nazgul
avatar 07:36 AM Revision 27280: Fix #21458: tangent space normal maps didn't work correct in some cases due to re...
Fix #21458: tangent space normal maps didn't work correct in some cases due to recent fix to avoid division by zero. blendix
avatar 07:16 AM Revision 27279: Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mod...
Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mode. Accessing this data would require editmesh wrapping, so for now just don't allowed this to be accessed in edit mode. blendix
avatar 06:29 AM Revision 27278: Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two ye...
Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two years, got (presumably) commented out for some test and never added back. blendix
avatar 06:06 AM Revision 27277: utility function object_camera_matrix, moved code from RE_SetCamera into this. us...
utility function object_camera_matrix, moved code from RE_SetCamera into this. use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering. campbellbarton
avatar 05:00 AM Revision 27276: remove viewfac from Render struct, its only used locally
remove viewfac from Render struct, its only used locally campbellbarton
avatar 03:35 AM Revision 27275: Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions into...
Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions into account, so the ghost curves were calculated+stored wrong aligorith
avatar 02:37 AM Revision 27274: Bringing back "Auto Start" option in the Game Menu. It's (still) not working sinc...
Bringing back "Auto Start" option in the Game Menu. It's (still) not working since the pool in the operator will not allow this operator to run without context. For the window/area/screen has to be created somewhere (maybe in WM_init_game ). I ha... dfelinto
avatar 02:26 AM Revision 27273: re-arrange paint initialization (no functional change)
re-arrange paint initialization (no functional change) campbellbarton
avatar 12:53 AM Revision 27272: minor change to dupli draw looping, no functional changes.
minor change to dupli draw looping, no functional changes. campbellbarton

03/04/2010

avatar 11:42 PM Revision 27271: partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) cr...
partial fix for: [#21400] bpy.ops.view3d.game_start() in a startup script (-P) crashes Blender Creating a proper pool for the game_start() operator. I still want to find a way to force the start of a game from the commandline. dfelinto
avatar 07:52 PM Revision 27270: DXF-importer script v1.12 - 2010.03.04 by migius - fix POLYFACE for non-standard ...
DXF-importer script v1.12 - 2010.03.04 by migius - fix POLYFACE for non-standard ordered double-vertices - fix (unused)-BLOCKs-detection for non-DXFr12-conform SECTION:BLOCKS - wip-fix global relocation: culprit is blenders 1mio-Limit - fix normal... migius
avatar 07:16 PM Revision 27269: Patch #21459: Expose viewmat (in Region3DView) via the py API Patch by Martin Bur...
Patch #21459: Expose viewmat (in Region3DView) via the py API Patch by Martin Burbaum (pontiac), with some changes from me Added access to the View (from patch) and Perspective (additional change) matrices for 3D Regions in RNA. Also, made thes... aligorith
avatar 06:43 PM Revision 27268: Bugfix #20574: New 3D View regions were all had their 'type' set to 'RGN_TYPE_UI'...
Bugfix #20574: New 3D View regions were all had their 'type' set to 'RGN_TYPE_UI', which meant that the same region contents would get drawn in instances all over, causing quite some confusion. aligorith
avatar 05:29 PM Revision 27267: Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b) ...
Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b) Animation conversion needed to make transform channel driver vars (for bones) to be in local space, since that's what the old code did (albeit in a slightly more rou... aligorith
avatar 05:18 PM Revision 27266: Bugfix #21215: Panning Properties header shows unnecessary space. There was an a...
Bugfix #21215: Panning Properties header shows unnecessary space. There was an additional 'magic number' offset for the header width, from the days when there was the frame number and subtabs in the header. -- Removed an obsolete and commented ... aligorith
avatar 07:58 AM Revision 27265: using displist with dupli objects logic was flawed, it would only try and use a d...
using displist with dupli objects logic was flawed, it would only try and use a displist with a new object if the previous one worked with a displist. rather then this, if the object changes, re-test if a displist is possible. also check if the ne... campbellbarton
avatar 06:59 AM Revision 27264: minor fix to dupli drawing, compare with the previous drawn object (not the last ...
minor fix to dupli drawing, compare with the previous drawn object (not the last object which may not have been drawn) campbellbarton
avatar 06:07 AM Revision 27263: Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled.
Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled. blendix
avatar 05:42 AM Revision 27262: Render Branch: temporary hack option to allow material traceble to be ignored, ju...
Render Branch: temporary hack option to allow material traceble to be ignored, just for easier testing in durian because we currently have this option disabled on all but a few materials. blendix
avatar 03:17 AM Revision 27261: effector shape names: old/new --> point/plane
effector shape names: old/new --> point/plane campbellbarton
avatar 03:14 AM Revision 27260: Render Branch: implement area lamp form factor usage again like in old material s...
Render Branch: implement area lamp form factor usage again like in old material system, it works better. Though it also completely breaks the material/lamp separation, and I'm not sure how this could work in a node system. Still, quick area lamps ... blendix

03/03/2010

avatar 05:07 PM Revision 27259: implemented select (x-)mirrored. I used a topological approach, which will be la...
implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, n... joeedh
avatar 12:52 PM Revision 27258: Render Branch: * Fix inaccurate shading position calculation in non-planar quad, ...
Render Branch: * Fix inaccurate shading position calculation in non-planar quad, the face normal is not accurate in that case, so compute it again now. Not sure yet what performance impact is of this, but would actually like to get rid of no... blendix
avatar 11:34 AM Revision 27257: small png include adjustments (ifndef NOPNG ...). * gameplayer is now probably no...
small png include adjustments (ifndef NOPNG ...). * gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it... dfelinto
avatar 11:22 AM Revision 27256: select roots of the hair verts when converting hair into a mesh.
select roots of the hair verts when converting hair into a mesh. campbellbarton
avatar 11:18 AM Revision 27255: fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commi...
fix for CMake compile in windows. ($PNG_INC was needed) - partial revert of commit 27251 dfelinto
avatar 10:49 AM Revision 27254: [#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec b...
[#21436] Do not set BASACT to NULL when new base wasn't created in convert_exec by Sergey Sharybin (nazgul) (from the patch) When new base wasn't created in convert_exec() function. BASACT will set to NULL, which is not convenient. For example, u... campbellbarton
avatar 09:12 AM Revision 27253: Render Branch: restored area lamp form factor code, but using the code from AAO w...
Render Branch: restored area lamp form factor code, but using the code from AAO which is faster and matches exactly the simple multi sampled result for lambert and no shadow. Also some other tweaks to lamp code, and wrote down some dev notes abou... blendix
avatar 09:04 AM Revision 27252: Render Branch: fix for cmake/windows compile, patch from Guillaume.
Render Branch: fix for cmake/windows compile, patch from Guillaume. blendix
avatar 05:59 AM Revision 27251: fix for minor errors/warnings
fix for minor errors/warnings campbellbarton
avatar 05:20 AM Revision 27250: fix for more crashes with baked fcurves
fix for more crashes with baked fcurves campbellbarton
avatar 04:53 AM Revision 27249: baked fcurves would crash on deleting in the graph editor
baked fcurves would crash on deleting in the graph editor campbellbarton
avatar 04:43 AM Revision 27248: Render Branch: fix game engine compile and remove path tracer from UI to avoid co...
Render Branch: fix game engine compile and remove path tracer from UI to avoid confusion with rasterizer indirect light (it's still editable via RNA as a debugging feature). blendix
avatar 04:34 AM Revision 27247: Render Branch: another file that needs the pthreads include for scons.
Render Branch: another file that needs the pthreads include for scons. blendix
avatar 04:23 AM Revision 27246: Render Branch: attempt to fix pthread compile errors on scons/windows.
Render Branch: attempt to fix pthread compile errors on scons/windows. blendix
avatar 03:48 AM Revision 27245: marker/camera select, makes active as well as selecting.
marker/camera select, makes active as well as selecting. campbellbarton
avatar 03:40 AM Revision 27244: bugfix [#21428] Particle number display offset
bugfix [#21428] Particle number display offset campbellbarton
avatar 03:23 AM Revision 27243: worldspace text locations & made some improvements to string formatting for parti...
worldspace text locations & made some improvements to string formatting for particle number display. campbellbarton
avatar 02:35 AM Revision 27242: Render Branch: move hemi-polygon form factor code form approximate AO into math l...
Render Branch: move hemi-polygon form factor code form approximate AO into math library. blendix
avatar 02:21 AM Revision 27241: Render Branch: use math lib spherical harmonics functions in approximate AO code.
Render Branch: use math lib spherical harmonics functions in approximate AO code. blendix
avatar 02:17 AM Revision 27240: Render Branch: fix problem in lamp shadow cache code, remove debug print.
Render Branch: fix problem in lamp shadow cache code, remove debug print. blendix
avatar 12:56 AM Revision 27239: set the context on importing bpy module.
set the context on importing bpy module. campbellbarton

03/02/2010

avatar 11:52 PM Revision 27238: remove local addons, using external now.
remove local addons, using external now. campbellbarton
avatar 11:47 PM Revision 27237: mistake in last commit, pointed to contrib rather then trunk
mistake in last commit, pointed to contrib rather then trunk campbellbarton
avatar 11:42 PM Revision 27236: use external svn repo for addons
use external svn repo for addons campbellbarton
avatar 11:34 PM Revision 27235: move to make way for external svn addons
move to make way for external svn addons campbellbarton
avatar 11:07 PM Revision 27234: fix for recent error
fix for recent error campbellbarton
avatar 10:54 PM Revision 27233: fix for last commit (overcommited files). the right fix now :/
fix for last commit (overcommited files). the right fix now :/ dfelinto
avatar 10:45 PM Revision 27232: fix for last commit (overcommited files).
fix for last commit (overcommited files). dfelinto
avatar 10:38 PM Revision 27231: BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) brea...
BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! Originally we had 2DFilters (m_filtermanager) stored in RenderTools. That way filters were stored globally and were being called once p... dfelinto
avatar 04:32 PM Revision 27230: tagging for 2.52
tagging for 2.52 theeth
avatar 02:19 PM Revision 27229: Make object stat consistent with the rest of counters (selected-total).
Make object stat consistent with the rest of counters (selected-total). gsrb3d
avatar 01:57 PM Revision 27228: Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release poi...
Merged changes in the trunk up to revision 27226 (Blender 2.5 alpha 2 release point). kjym3
avatar 12:58 PM Revision 27227: Render Branch: another small compatibility tweak.
Render Branch: another small compatibility tweak. blendix
avatar 11:24 AM Revision 27226: Splash for testbuild update...
Splash for testbuild update... ton
avatar 11:21 AM Revision 27225: Render Branch: compatibility related fixes for lamp power/energy/fallof, trying t...
Render Branch: compatibility related fixes for lamp power/energy/fallof, trying to get conversion to match existing renders better. blendix
avatar 10:49 AM Revision 27224: Blender internal number upped to 252, so it matches testbuild number 2.5 alpha 2
Blender internal number upped to 252, so it matches testbuild number 2.5 alpha 2 ton
avatar 09:33 AM Revision 27223: COLLADA branch: export vertex colors. Write only active layer for now, all layer ...
COLLADA branch: export vertex colors. Write only active layer for now, all layer export can be added later easily. kazanbas
avatar 09:17 AM Revision 27222: fairly horrid feature so Colin can see at a glance what cameras are enabled for s...
fairly horrid feature so Colin can see at a glance what cameras are enabled for switching. draw timeline text 50% alpha when cameras are disabled. campbellbarton
avatar 08:57 AM Revision 27221: Ctrl+RMB on markers selects their cameras too
Ctrl+RMB on markers selects their cameras too campbellbarton
avatar 07:33 AM Revision 27220: convert to mesh (Alt+C), was failing in cases when MDef was used. make the mesh f...
convert to mesh (Alt+C), was failing in cases when MDef was used. make the mesh from the original rather then the copy. campbellbarton
avatar 07:05 AM Revision 27219: Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender...
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r26768:27217 blendix
avatar 06:57 AM Revision 27218: fix for OBJ exporting Texface images
fix for OBJ exporting Texface images campbellbarton
avatar 03:48 AM Revision 27217: Info Header: Non-blocking Info Messages Reports (i.e. 'info' or 'errors') are no...
Info Header: Non-blocking Info Messages Reports (i.e. 'info' or 'errors') are now shown in the info header in place of the scene statistics if the last executed operator had some, with this info disappearing again once another operator is run (to... aligorith
avatar 03:35 AM Revision 27216: Render Branch: some WIP code before svn merge, saving irradiance cache to file, a...
Render Branch: some WIP code before svn merge, saving irradiance cache to file, and fix for indirect light intensity. blendix
avatar 03:35 AM Revision 27215: bugfix for displaying ID properties - fixed memleak from 2.4x with setting arrays...
bugfix for displaying ID properties - fixed memleak from 2.4x with setting arrays from python - basic support for IDPropertyArrays context.object["foo"] = [{"smap": 10}, {"foo": 2}] campbellbarton
avatar 01:45 AM Revision 27214: patch from Sergey Sharybin (nazgul), use buildinfod for the player.
patch from Sergey Sharybin (nazgul), use buildinfod for the player. campbellbarton

03/01/2010

avatar 01:51 PM Revision 27213: Made an attempt for fixing an instability issue regarding animation rendering. R...
Made an attempt for fixing an instability issue regarding animation rendering. RE_BlenderFrame() and RE_BlenderAnim() are Blender's internal top-level rendering API functions for a single frame and a series of frames, respectively. These functio... kjym3
avatar 12:01 PM Revision 27212: Render Branch: some hacked code to test per tile subdivision, and how it would in...
Render Branch: some hacked code to test per tile subdivision, and how it would interact with GI, it has no catmull-clark, grid cracks, slow performance, no shadow, sss, raytrace, etc. Example file: http://users.pandora.be/blendix/snow_subdiv.blen... blendix
avatar 11:18 AM Revision 27211: Replace the >>why is this here?? comment by some hard-earned experience with the ...
Replace the >>why is this here?? comment by some hard-earned experience with the .bullet file format (derived from .blend) erwin
avatar 10:34 AM Revision 27210: MSVC projectfiles_vc9: * added file blf.c in BPY_python * added headers from gene...
MSVC projectfiles_vc9: * added file blf.c in BPY_python * added headers from generic subdir to project elubie
avatar 10:14 AM Revision 27209: Fix for last commit, shouldn't have included this.
Fix for last commit, shouldn't have included this. blendix
avatar 10:11 AM Revision 27208: Fix #21227, #21346 and #21336: image texture wasn't centered correctly when sculp...
Fix #21227, #21346 and #21336: image texture wasn't centered correctly when sculpting and using it from material nodes. blendix
avatar 09:53 AM Revision 27207: allow display lists for dupli objects within a dupli list, significant speedup fo...
allow display lists for dupli objects within a dupli list, significant speedup for duplifaces within dupligroups in one of the durian scenes. campbellbarton
avatar 04:44 AM Revision 27206: bugfix [#21405] Error on loading of thumbnails from network renderer [27204]
bugfix [#21405] Error on loading of thumbnails from network renderer [27204] campbellbarton
avatar 02:43 AM Revision 27205: Delete keyframe API method now takes array_index = -1 to delete keyframes from en...
Delete keyframe API method now takes array_index = -1 to delete keyframes from entire arrays, as for insert keyframe. Enabled the 'keyframe_delete' method for RNA structs. aligorith
avatar 02:34 AM Revision 27204: parts of the Python API are unstable, big discalmer in API docs main page, API Do...
parts of the Python API are unstable, big discalmer in API docs main page, API Docs title and interactive console banner. campbellbarton
avatar 01:42 AM Revision 27203: Missed a spot when renaming the API functions for adding Keying Set paths Also s...
Missed a spot when renaming the API functions for adding Keying Set paths Also some indention/whitespace tweaks aligorith

02/28/2010

avatar 10:23 PM Revision 27202: Bugfix #21262: Loading Alpha 0 project crash in Alpha 1 Old temp-pointers for Fi...
Bugfix #21262: Loading Alpha 0 project crash in Alpha 1 Old temp-pointers for File Browser instances were not being cleared on file load, resulting in crashes when trying to free temp screen layouts that contained file browser instance data. aligorith
avatar 09:45 PM Revision 27201: mingw + python debug compile fixes
mingw + python debug compile fixes aligorith
avatar 09:19 PM Revision 27200: Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem Transform channel ...
Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem Transform channel drivers for bones in 'localspace' was using the wrong matrix when getting the transforms. I had been assuming that pchan->chan_mat always contained only the matrix-is... aligorith
avatar 06:33 PM Revision 27199: Bugfix #21398: Renaming sequencer strip disables F-Curves Related F-Curves were...
Bugfix #21398: Renaming sequencer strip disables F-Curves Related F-Curves were not being renamed when Sequencer strips were renamed. aligorith
avatar 04:03 PM Revision 27198: replace operator options bl_undo and bl_register with bl_options eg. bl_options ...
replace operator options bl_undo and bl_register with bl_options eg. bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'} This didnt exist when operators were originally wrapped. campbellbarton
avatar 03:25 PM Revision 27197: remove netrender reference from rigify
remove netrender reference from rigify campbellbarton
avatar 02:48 PM Revision 27196: patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy...
patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c campbellbarton
avatar 11:51 AM Revision 27195: SVN maintenance.
SVN maintenance. gsrb3d
avatar 11:27 AM Revision 27194: comparing Vector(-2, 0, 0) and Vector(2, 0, 0) was returning true, this bug is ye...
comparing Vector(-2, 0, 0) and Vector(2, 0, 0) was returning true, this bug is years old, strange nobody noticed. use float comparison from the "Ever Faster Float Comparisons" paper, tested with random values as well as random values converted to ... campbellbarton
avatar 09:51 AM Revision 27193: Revert back debuging code that made drawing transform constraints only work on on...
Revert back debuging code that made drawing transform constraints only work on one side. theeth
avatar 09:47 AM Revision 27192: [#19918] edit mode with mesh only having edges without faces+face select mode Ma...
[#19918] edit mode with mesh only having edges without faces+face select mode Make select all operator select mode sensitive (it won't select elements that aren't selectable) Patch by Sergey Sharybin (nazgul) (slightly modified) theeth
avatar 09:42 AM Revision 27191: update for .B.blend - disable running scripts automatically - set sequencer image...
update for .B.blend - disable running scripts automatically - set sequencer image preview - added a 3D viewport in the python script screen & selected 'Text' in the next editor. - enable stamp rendertime by default. (stamp its self is disabled) - ... campbellbarton
avatar 09:11 AM Revision 27190: remove so-called security patch, this has been used by various projects but needs...
remove so-called security patch, this has been used by various projects but needs to be justified since it wont remove paths that also resolve to the CWD, "." for instance. campbellbarton
avatar 07:44 AM Revision 27189: missed these last commit
missed these last commit campbellbarton
avatar 06:57 AM Revision 27188: make BGL and BLF modile names lowercase
make BGL and BLF modile names lowercase campbellbarton
avatar 05:45 AM Revision 27187: examples for autogenerated docs are now implicit and used when available. This me...
examples for autogenerated docs are now implicit and used when available. This means adding the file "bpy.props.py" in the examples dir will automatically be used when generating docs, unused examples give warnings. campbellbarton
avatar 03:54 AM Revision 27186: include BLF in automated doc generation http://www.blender.org/documentation/250...
include BLF in automated doc generation http://www.blender.org/documentation/250PythonDoc/BLF.html campbellbarton
avatar 03:18 AM Revision 27185: python BLF module for drawing text, updated template to draw text in the 3D view.
python BLF module for drawing text, updated template to draw text in the 3D view. campbellbarton
avatar 03:17 AM Revision 27184: Partial Fix: [#21085] Sequencer file selector for movies is strange * joined file...
Partial Fix: [#21085] Sequencer file selector for movies is strange * joined filename and directory to single rna entry for movie and sound sequence * PROP_FILENAME was missing in makesrna * made seq->strip->data->name PROP_FILENAME rather than P... elubie
avatar 03:02 AM Revision 27183: soundfile loading: fix crash with long path to the sound file (was 160 only and u...
soundfile loading: fix crash with long path to the sound file (was 160 only and unchecked) elubie
avatar 01:46 AM Revision 27182: MSVC projectfiles_vc9 maintenance * added ghost dependency to blenlib * new file ...
MSVC projectfiles_vc9 maintenance * added ghost dependency to blenlib * new file bpy_rna_callback.c in blender/python elubie
avatar 01:36 AM Revision 27181: - template with an example of a modal operator drawing with opengl (draw a line o...
- template with an example of a modal operator drawing with opengl (draw a line on the screen) - access to event.mouse_region_x/y - basic type checking to callback functions (use PyCapsule names) campbellbarton
avatar 12:53 AM Revision 27180: Bug in OpenAL backend returning wrong playback position.
Bug in OpenAL backend returning wrong playback position. nexyon

02/27/2010

avatar 07:44 PM Revision 27179: Merged changes in the trunk up to revision 27178.
Merged changes in the trunk up to revision 27178. kjym3
avatar 06:17 PM Revision 27178: Fix for crash in imbuf code under certain circumstances on linux.
Fix for crash in imbuf code under certain circumstances on linux. aligorith
avatar 04:48 PM Revision 27177: Fix include path for GHOST include.
Fix include path for GHOST include. gsrb3d
avatar 03:22 PM Revision 27176: bugfix [#21381] Wrong negative separated units
bugfix [#21381] Wrong negative separated units campbellbarton
avatar 02:53 PM Revision 27175: bugfix [#21247] Controls holding numbers are not zeroed when empty string value i...
bugfix [#21247] Controls holding numbers are not zeroed when empty string value is given to them - dont import math as math and m, just import all members directly. (from math import *) - was adding __builtins__ twice to the namespace - account fo... campbellbarton
avatar 02:36 PM Revision 27174: patch from Andy Braham with some modifications extracts zipfiles when installing ...
patch from Andy Braham with some modifications extracts zipfiles when installing add-ons campbellbarton
avatar 02:07 PM Revision 27173: NetRender: Use threading mixin for master server. See if it solves latency issues...
NetRender: Use threading mixin for master server. See if it solves latency issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue). theeth
09:03 AM Revision 27172: System dependent standard directory retrieval functions update : return const str...
System dependent standard directory retrieval functions update : return const strings (as coded in libc) instead of malloc'ed buffers and plug them into wip BLI_bfile.c to replace the hardcoded paths damien78
avatar 08:06 AM Revision 27171: Patch #21267 by Sergey Sharybin His log: There is a small typo in copy_curve()...
Patch #21267 by Sergey Sharybin His log: There is a small typo in copy_curve(): there will be serious troubles if this functions is called for OB_FONT in edit mode (for my cases it is segmentation fault). I think we should set editfont to NUL... ton
avatar 07:39 AM Revision 27170: fix in commit today using strnlen, which is only available for gcc. This adds a B...
fix in commit today using strnlen, which is only available for gcc. This adds a BLI_strnlen() to the blenlib. Patch provided by Sergey Sharybin (nazgul) ton
avatar 07:28 AM Revision 27169: utility function pyrna_enum_value_from_id for getting the enum from a string and ...
utility function pyrna_enum_value_from_id for getting the enum from a string and raising an error if its invalid. campbellbarton
avatar 06:54 AM Revision 27168: store vars in py operators in the instance rather then the operator classes.
store vars in py operators in the instance rather then the operator classes. campbellbarton
avatar 06:44 AM Revision 27167: hold the python operator instance in the operator, otherwise the handelers need t...
hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. campbellbarton
avatar 05:27 AM Revision 27166: python support for defining region drawing callbacks, while not directly related ...
python support for defining region drawing callbacks, while not directly related to operators, this means python can now make operators that draw in the 3D viewport interactively. nicer then 2.4x space handelers because you can register draw hande... campbellbarton
avatar 04:34 AM Revision 27165: fixes for auto script execution, changing the user preference also updates the gl...
fixes for auto script execution, changing the user preference also updates the global flag. campbellbarton
avatar 04:01 AM Revision 27164: was using wrong global flag for python script disabling in recent commit.
was using wrong global flag for python script disabling in recent commit. campbellbarton
avatar 02:01 AM Revision 27163: One more decimal to the lamp distance and energy button... makes fine tuning nicer
One more decimal to the lamp distance and energy button... makes fine tuning nicer zanqdo

02/26/2010

avatar 06:03 PM Revision 27162: * Renaming some Keying Sets API functions to make the terminology more consistent...
* Renaming some Keying Sets API functions to make the terminology more consistent in the UI * Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead. aligorith
avatar 05:47 PM Revision 27161: rename flag for auto script execution since scriptlinks are no more.
rename flag for auto script execution since scriptlinks are no more. campbellbarton
avatar 05:27 PM Revision 27160: option to set the blend file as from a 'Trusted Source' on load.
option to set the blend file as from a 'Trusted Source' on load. campbellbarton
avatar 03:56 PM Revision 27159: bugfix [#20694] Copy Paste to buffer missing in Console editor - console selectio...
bugfix [#20694] Copy Paste to buffer missing in Console editor - console selection working - copy selection to clipboard - paste selection from clipboard works with multiline paste word-wrap is still not working with selection drawing. campbellbarton
avatar 02:14 PM Revision 27158: VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,heig...
VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255... ben2610
avatar 01:08 PM Revision 27157: Fix for ffmpeg audio rendering being to long.
Fix for ffmpeg audio rendering being to long. nexyon
avatar 06:28 AM Revision 27156: rename extension to addon after discussion with meta-androcto & mindrones
rename extension to addon after discussion with meta-androcto & mindrones campbellbarton
avatar 04:28 AM Revision 27155: rna/py api rename image.save() --> image.save_render() because it uses render set...
rna/py api rename image.save() --> image.save_render() because it uses render settings for saving. added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag. campbellbarton
avatar 04:15 AM Revision 27154: Adding back decorator (metaclass registration not in trunk yet)
Adding back decorator (metaclass registration not in trunk yet) theeth
avatar 03:50 AM Revision 27153: remove rna functions image.get_export_path() and image.get_abs_filename(), filena...
remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file ... campbellbarton
avatar 02:01 AM Revision 27152: Bugfix #21339: Grease Pencil operator weirdness Fixed missing listener for Greas...
Bugfix #21339: Grease Pencil operator weirdness Fixed missing listener for Grease Pencil notifiers when drawing. aligorith
avatar 01:02 AM Revision 27151: use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) campbellbarton
avatar 12:47 AM Revision 27150: fix for fly mode restoring non-euler rotations
fix for fly mode restoring non-euler rotations campbellbarton

02/25/2010

avatar 07:24 PM Revision 27149: Few small hair dynamics goodies: * Effectors now work with hair dynamics. * Hair ...
Few small hair dynamics goodies: * Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick... jhk
avatar 06:37 PM Revision 27148: Netrender: check if library and image files exist before adding as dependency.
Netrender: check if library and image files exist before adding as dependency. theeth
avatar 06:33 PM Revision 27147: [#21338] B-Bone display size crash [27127] EditBones pretending to be pose bone ...
[#21338] B-Bone display size crash [27127] EditBones pretending to be pose bone when doing bone resize need a valid object pointer. Tsk, who thought this was a good idea... theeth
avatar 02:12 PM Revision 27146: VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of r...
VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file. ben2610
avatar 01:20 PM Revision 27145: fix for camera rig that has locking on the camera but not the parent.
fix for camera rig that has locking on the camera but not the parent. campbellbarton
avatar 01:10 PM Revision 27144: error in view3d math commit.
error in view3d math commit. campbellbarton
avatar 12:40 PM Revision 27143: support for flymode with camera rigs, so the parent most object is actually flying.
support for flymode with camera rigs, so the parent most object is actually flying. campbellbarton
avatar 12:26 PM Revision 27142: use math functions in view code, no functional changes.
use math functions in view code, no functional changes. campbellbarton
avatar 12:21 PM Revision 27141: Render Branch: fix for lowres raytracing of instanced objects, and some cache tes...
Render Branch: fix for lowres raytracing of instanced objects, and some cache test code that's still disabled. blendix
avatar 08:08 AM Revision 27140: support for relative file loading and python paths. means you can do... blender ...
support for relative file loading and python paths. means you can do... blender -P foo.py where foo is $PWD/foo.py campbellbarton
avatar 07:41 AM Revision 27139: select parent/child in object mode with [] keys, like pose mode. also needed to e...
select parent/child in object mode with [] keys, like pose mode. also needed to extend the RNA api to allow C to set enums without meaningful values. campbellbarton
avatar 07:26 AM Revision 27138: Render Branch: increase max number of AO samples from 32*32 to 128*128.
Render Branch: increase max number of AO samples from 32*32 to 128*128. blendix
avatar 07:10 AM Revision 27137: fix for warnings, add back pose relax into the pose menu.
fix for warnings, add back pose relax into the pose menu. campbellbarton
avatar 04:01 AM Revision 27136: AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up...
AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up in a sensible location in the properties window. Also made these panels collapsed by default. aligorith

02/24/2010

avatar 10:05 PM Revision 27135: BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolu...
BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) I forgot to say in the last commit that those arguments are only for the BlenderPlayer. we can now set external warpdata files. 2Do: (1) convert relative t... dfelinto
avatar 07:13 PM Revision 27134: Added a Recovery space in splash so new users don't panic when they loose work (c...
Added a Recovery space in splash so new users don't panic when they loose work (close by mistake or a crash) zanqdo
avatar 05:57 PM Revision 27133: Fix for [#20647] Children from particles on a subsurf mesh don't render correct
Fix for [#20647] Children from particles on a subsurf mesh don't render correct jhk
avatar 04:03 PM Revision 27132: Particles with "no physics" didn't stick to the emitter like they were supposed to.
Particles with "no physics" didn't stick to the emitter like they were supposed to. jhk
avatar 04:03 PM Revision 27131: Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform...
Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation * The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't ... jhk
avatar 03:01 PM Revision 27130: BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2D...
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Franki... dfelinto
01:53 PM Revision 27129: Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if...
Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if set to zero. billrey
avatar 12:11 PM Revision 27128: view selected now uses boundboxes of dupli-objects and ignores centerpoints of th...
view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. campbellbarton
avatar 10:57 AM Revision 27127: Render Branch: remove some test code left in accidentially, should fix compile on...
Render Branch: remove some test code left in accidentially, should fix compile on windows. blendix
avatar 10:06 AM Revision 27126: hair was running collision functions (copy to/from collision arrays), even when c...
hair was running collision functions (copy to/from collision arrays), even when collision could not be done. campbellbarton
avatar 09:27 AM Revision 27125: Render Cache: irradiance cache: * increase truncated SVD epsilon to avoid avoid ...
Render Cache: irradiance cache: * increase truncated SVD epsilon to avoid avoid large color changes when interpolating between near colinear points. * added neighbour clamping. it doesn't seem to help much and make things a bit slower at the ... blendix
avatar 09:14 AM Revision 27124: getting double frames problem, set the epsilon to 100th of a frame rather then 10...
getting double frames problem, set the epsilon to 100th of a frame rather then 100,000th. campbellbarton
avatar 07:56 AM Revision 27123: [#21295] Escape key doesn't cancel python modal operators also fix distance with ...
[#21295] Escape key doesn't cancel python modal operators also fix distance with lamps being negative for typed in values. campbellbarton
avatar 07:35 AM Revision 27122: allow cloth sim for linked duplicates, not many people use this but we need for u...
allow cloth sim for linked duplicates, not many people use this but we need for using hair on linked characters, if there are bugs with this we'll need to fix so enabling for now with comments that its experemental. campbellbarton
avatar 07:06 AM Revision 27121: fix for last commit, needs to break when it reaches a non-multi modifier
fix for last commit, needs to break when it reaches a non-multi modifier campbellbarton
avatar 07:03 AM Revision 27120: multi-multi modifier support.
multi-multi modifier support. campbellbarton
avatar 04:42 AM Revision 27119: Rende Branch: irradiance caching, fix part of the black pixels with a division by...
Rende Branch: irradiance caching, fix part of the black pixels with a division by zero check in the TNT SVD code. blendix
avatar 03:03 AM Revision 27118: [#21324] mdd import script ported to 2.5 2.4x port by Ivo Grigull (loolarge) fr...
[#21324] mdd import script ported to 2.5 2.4x port by Ivo Grigull (loolarge) from the tracker: It should be working ok, but it does not have all options that the old script had. You can only specify the start frame where to insert the animation... campbellbarton
avatar 02:57 AM Revision 27117: Render Branch: tweak irradiance cache clamping for reconstruction to avoid corner...
Render Branch: tweak irradiance cache clamping for reconstruction to avoid corner samples leaking into open areas. blendix

02/23/2010

avatar 07:58 PM Revision 27116: Empty draw size tooltip fix and added soft limits
Empty draw size tooltip fix and added soft limits zanqdo
avatar 11:59 AM Revision 27115: set the max soft resolution of nurbs surfaces to 64 rather then 1024
set the max soft resolution of nurbs surfaces to 64 rather then 1024 campbellbarton
avatar 11:56 AM Revision 27114: Render Branch: Should have mentioned a few more things in my previous commit log...
Render Branch: Should have mentioned a few more things in my previous commit log: * Indirect light now also includes lamps. * Adaptive sampling is currently not working. * Teaser image (spot the artifacts) http://users.pandora.be/blendix/indirec... blendix
avatar 11:48 AM Revision 27113: Render Branch: Irradiance Cache Implementation borrows some code from Pixie thou...
Render Branch: Irradiance Cache Implementation borrows some code from Pixie though has changed quite a bit. This is work in progress and has artifacts and hardcoded parameters still. I tried irradiance gradients and found them problematic, they ... blendix
avatar 11:34 AM Revision 27112: Render Branch: quick hack to support 4x4 matrix SVD decomposition in C, by using ...
Render Branch: quick hack to support 4x4 matrix SVD decomposition in C, by using the TNT matrix library from the IK solver. blendix
avatar 11:32 AM Revision 27111: - use search box for adding actions in the NLA - use less complicated string conv...
- use search box for adding actions in the NLA - use less complicated string conversion for saving keymaps campbellbarton
avatar 11:27 AM Revision 27110: Render Branch: math functions * add len_squared_v3v3 * add mul_v4_m4v4 * add box...
Render Branch: math functions * add len_squared_v3v3 * add mul_v4_m4v4 * add box_minmax_bounds_m4 * rename disc_to_sh to vec_fac_to_sh blendix
avatar 11:24 AM Revision 27109: Render Branch: redrawing while render would miss a few scanlines each time with a...
Render Branch: redrawing while render would miss a few scanlines each time with antialiasing enabled. blendix
avatar 11:23 AM Revision 27108: Render Branch: disable ray trace epsilon for testing, not using it gives artifact...
Render Branch: disable ray trace epsilon for testing, not using it gives artifacts with overlapping faces, but it also seems to lead to self intersections. blendix
avatar 09:56 AM Revision 27107: added support for proxies as drivers back.
added support for proxies as drivers back. campbellbarton
avatar 08:40 AM Revision 27106: - py-drivers were not using the name lookup cache. - use manager context for keym...
- py-drivers were not using the name lookup cache. - use manager context for keymap script. campbellbarton
avatar 07:34 AM Revision 27105: - finally a way to force removal of images (Shift+Click on the X) - generic modal...
- finally a way to force removal of images (Shift+Click on the X) - generic modal operator now works with int's campbellbarton
avatar 04:48 AM Revision 27104: scene.render_data -> scene.render bpy.types.SceneRenderData -> bpy.types.RenderSe...
scene.render_data -> scene.render bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out. campbellbarton
avatar 04:22 AM Revision 27103: Nicer step size for lamp energy value
Nicer step size for lamp energy value zanqdo
avatar 03:19 AM Revision 27102: allow python api to set values of library liked data (still checks editable flag)...
allow python api to set values of library liked data (still checks editable flag) + improved exception messages. campbellbarton
avatar 01:39 AM Revision 27101: matrix functions, to_3x3, to_4x4 force fixed time when recording in the BGE.
matrix functions, to_3x3, to_4x4 force fixed time when recording in the BGE. campbellbarton

02/22/2010

avatar 09:02 PM Revision 27100: Various RNA defaults for more consistency when updating settings (scene changes),...
Various RNA defaults for more consistency when updating settings (scene changes), and incorrect default values for scale settings. aligorith
avatar 03:34 PM Revision 27099: Win64: Enable OpenAL for cmake + win64
Win64: Enable OpenAL for cmake + win64 genscher
avatar 03:32 PM Revision 27098: pep8 cleanup + correction for external player operator return value.
pep8 cleanup + correction for external player operator return value. campbellbarton
avatar 03:25 PM Revision 27097: Move increment value into numinput structure. Easier for transform to have diffe...
Move increment value into numinput structure. Easier for transform to have different values per transform then (also different from gears values). (Based on a bug reported by Jonathan Smith) theeth
avatar 03:04 PM Revision 27096: Win64: Add version number of ffmpeg build
Win64: Add version number of ffmpeg build genscher
avatar 02:56 PM Revision 27095: Win64: Bugfix for non working scons, thanks to matd for the fix! jesterKing: plea...
Win64: Bugfix for non working scons, thanks to matd for the fix! jesterKing: please check if the win32 dll's aren't needed anymore. Seems that they are compiled into ffmpeg, right? genscher
avatar 02:17 PM Revision 27094: Win64: Bugfix for missing include, reported + fixed by matd, thanks
Win64: Bugfix for missing include, reported + fixed by matd, thanks genscher
avatar 01:50 PM Revision 27093: Win64: Introduce libsndfile for Windows x64 platform
Win64: Introduce libsndfile for Windows x64 platform genscher
avatar 01:27 PM Revision 27092: Win64: Add FFMPEG lib, just got the first sound on Windows x64 using Blender sequ...
Win64: Add FFMPEG lib, just got the first sound on Windows x64 using Blender sequencer!+ Thanks to neXyon for poking. genscher
avatar 12:57 PM Revision 27091: SVN maintenance.
SVN maintenance. gsrb3d
avatar 10:53 AM Revision 27090: Fix dual quaternions flipping in case of stretched (not scaled) bones.
Fix dual quaternions flipping in case of stretched (not scaled) bones. blendix
avatar 10:07 AM Revision 27089: Made a more generic rig type for giving animators direct control over shape keys....
Made a more generic rig type for giving animators direct control over shape keys. With this rig type you can attach shape keys both to the transforms of the bone and any number custom properties on the bone. cessen
08:34 AM Revision 27088: OSX buildscripts update following ffmpeg precompiled libs update
OSX buildscripts update following ffmpeg precompiled libs update damien78
08:31 AM Revision 27087: OSX libs / 10.5 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/t...
OSX libs / 10.5 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit) damien78
08:12 AM Revision 27086: OSX libs / 10.4 i386 : update ffmpeg precompiled libs : optimized build + ogg/vor...
OSX libs / 10.4 i386 : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit) damien78
08:04 AM Revision 27085: OSX libs / 10.4 ppc : update ffmpeg precompiled libs : optimized build + ogg/vorb...
OSX libs / 10.4 ppc : update ffmpeg precompiled libs : optimized build + ogg/vorbis/theora added In addition to update the precompiled libs folder, use the updated build scripts (in next commit) damien78
avatar 07:49 AM Revision 27084: - respect insert available with pose copy/paste (note: autokeyframe_pose_cb_func ...
- respect insert available with pose copy/paste (note: autokeyframe_pose_cb_func needs to be used for all cases I think) - copy, paste ID properties with pose campbellbarton
avatar 07:03 AM Revision 27083: Fix integer overflow problem in deep shadow buffer.
Fix integer overflow problem in deep shadow buffer. blendix
avatar 06:04 AM Revision 27082: game settings wasnt checking if the scene has a world set (giving python errors w...
game settings wasnt checking if the scene has a world set (giving python errors while drawing) campbellbarton
avatar 05:25 AM Revision 27081: Context for Object Align op = Object mode
Context for Object Align op = Object mode zanqdo
avatar 05:21 AM Revision 27080: [#21237] RAW triangle file importer ported by Aurel W (aurel) made adjustments t...
[#21237] RAW triangle file importer ported by Aurel W (aurel) made adjustments to have this as a package in the extensions directory since this format isnt commonly used for interchanging data but still useful at times. campbellbarton
avatar 04:25 AM Revision 27079: game engine support for recording animation back & some other minor changes.
game engine support for recording animation back & some other minor changes. campbellbarton
02:36 AM Revision 27078: Typo in last commit
Typo in last commit damien78
02:29 AM Revision 27077: OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render preview All...
OSX : Bugfix [#21293] add OpenMP apple gcc bug workaround for render preview All openMP calls from a background thread need to have this thread var init workaround damien78
avatar 01:22 AM Revision 27076: use BLI_findstring in more places & remove some warnings, no functional changes.
use BLI_findstring in more places & remove some warnings, no functional changes. campbellbarton
avatar 01:02 AM Revision 27075: fix for typo
fix for typo campbellbarton
avatar 01:01 AM Revision 27074: - Jack transport update: Moving the playhead in another jack app when not playing...
- Jack transport update: Moving the playhead in another jack app when not playing back now triggers an update in blender. - Missing stub fix from last commit by nazg-gul, blenderplayer works now atm. nexyon
avatar 12:27 AM Revision 27073: Fix for the player by nazg-gul.
Fix for the player by nazg-gul. nexyon
avatar 12:27 AM Revision 27072: exclude self references from the ID search list when PROP_ID_SELF_CHECK is set, a...
exclude self references from the ID search list when PROP_ID_SELF_CHECK is set, also raise an error from python if this is attempted campbellbarton

02/21/2010

avatar 10:05 PM Revision 27071: Fix for #21286, Trying to open the toolbox crashed blender 2.5 alpha 1 Added pol...
Fix for #21286, Trying to open the toolbox crashed blender 2.5 alpha 1 Added poll function for BUTTONS_OT_toolbox operator vekoon
avatar 04:07 PM Revision 27070: bugfix [#21233] Crash in pyapi, with new object. pass the obdata as an argument r...
bugfix [#21233] Crash in pyapi, with new object. pass the obdata as an argument rather then assigning later so as not to allow an invalid state. campbellbarton
avatar 02:55 PM Revision 27069: Fix for #21209, Delete X for particle settings does nothing. Disable ID default ...
Fix for #21209, Delete X for particle settings does nothing. Disable ID default unlink button if the RNA property is set to never be null, as the unlink default action simply sets pointers to null vekoon
avatar 02:29 PM Revision 27068
letterrip
avatar 02:28 PM Revision 27067: more io test files
more io test files letterrip
avatar 02:20 PM Revision 27066: VideoTexture: improvements to image data access API. - Use BGL buffer instead o...
VideoTexture: improvements to image data access API. - Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. ... ben2610
avatar 02:15 PM Revision 27065: Update MSVC project files.
Update MSVC project files. ben2610
avatar 01:47 PM Revision 27064: Merged changes in the trunk up to revision 27063.
Merged changes in the trunk up to revision 27063. kjym3
avatar 12:27 PM Revision 27063: Fix #21214 Changing frame range on render panel doesn't update on timeline... Was...
Fix #21214 Changing frame range on render panel doesn't update on timeline... Was missing notifier Also made a description slightly more consistent vekoon
avatar 11:54 AM Revision 27062: building without jack was broken
building without jack was broken campbellbarton
avatar 11:33 AM Revision 27061: correction pointed out by Moguri, logic button was accepting Text instead of acti...
correction pointed out by Moguri, logic button was accepting Text instead of actions. campbellbarton
avatar 10:01 AM Revision 27060: 2.5 Audio: * Jack Transport support! * Minor sequencer audio corrections.
2.5 Audio: * Jack Transport support! * Minor sequencer audio corrections. nexyon
avatar 08:43 AM Revision 27059: scale int number button sensitivity by the min/max range.
scale int number button sensitivity by the min/max range. campbellbarton
avatar 08:20 AM Revision 27058: modal operator python template
modal operator python template campbellbarton
avatar 07:54 AM Revision 27057: [#21269] Alt E extrude options don't appear without Tool Shelf visible Vertex se...
[#21269] Alt E extrude options don't appear without Tool Shelf visible Vertex selection count wasn't properly updated after extrude. theeth
avatar 06:48 AM Revision 27056: python rna api now clamps values, (was fun to see the spot_size go backwards) Vec...
python rna api now clamps values, (was fun to see the spot_size go backwards) Vector callbacks still missing clamp checks campbellbarton
avatar 06:19 AM Revision 27055: == Sequencer == Made aspect ratio work again in sequencer preview
== Sequencer == Made aspect ratio work again in sequencer preview schlaile
avatar 06:13 AM Revision 27054: [#21265] Rotate behaves wrong with constraints With new axis var for rotate, it ...
[#21265] Rotate behaves wrong with constraints With new axis var for rotate, it wasn't reset properly when constraints are turned off. theeth
avatar 06:05 AM Revision 27053: generic modal operator to make adjusting almost any rna property with the mouse p...
generic modal operator to make adjusting almost any rna property with the mouse possible with a few lines. Example which is similar to interactive lamp adjusting in 2.4x ... wm.context_modal_mouse(path_iter="selected_editable_objects", path_ite... campbellbarton
avatar 04:15 AM Revision 27052: py api: bpy.props new properties without any arguments were failing.
py api: bpy.props new properties without any arguments were failing. campbellbarton
avatar 03:56 AM Revision 27051: modal python operator support.
modal python operator support. campbellbarton
avatar 03:42 AM Revision 27050: Bugfix #21234: Autokey "insert only available" userpref inserts keys for all bone...
Bugfix #21234: Autokey "insert only available" userpref inserts keys for all bones in an armature -- Bugfix: When autokey is enabled, notifiers to refresh the animation editors *after* transforms finished for objects were missing. While I under... aligorith
avatar 03:07 AM Revision 27049: bugfix [#21258] Select > Mirror causes segmentation fault.
bugfix [#21258] Select > Mirror causes segmentation fault. campbellbarton
avatar 03:05 AM Revision 27048: Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates Bugfi...
Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates Bugfix #21255: Clear track operator did not remove TrackTo constraints too. This could still be made to do Locked Track and other tracking constraints later too, but for n... aligorith
avatar 02:56 AM Revision 27047: remove pep8 warnings
remove pep8 warnings campbellbarton
avatar 02:30 AM Revision 27046: improved euler conversion, make sure new eulers are always compatible with the pr...
improved euler conversion, make sure new eulers are always compatible with the previous ones, means it doesnt result in bad interpolation. campbellbarton
avatar 01:43 AM Revision 27045: [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
[#20116] calculation problem in bvh_importer.py from Martin K (martinbk) campbellbarton
avatar 01:35 AM Revision 27044: [#20116] calculation problem in bvh_importer.py from Martin K (martinbk)
[#20116] calculation problem in bvh_importer.py from Martin K (martinbk) campbellbarton
avatar 12:25 AM Revision 27043: Emmit step size was too high
Emmit step size was too high zanqdo

02/20/2010

avatar 05:03 PM Revision 27042: Removed from the Scene data structure a Freestyle-related member that was no long...
Removed from the Scene data structure a Freestyle-related member that was no longer used. kjym3
avatar 02:57 PM Revision 27041: Better code to prevent loading scripts from .blender/scripts Treat user defined ...
Better code to prevent loading scripts from .blender/scripts Treat user defined script dir (where loading from base dir is ok) differently than system dirs, where we only want to load from specific subdirs. theeth
avatar 02:51 PM Revision 27040: BVH import working again. - euler/quat rotation option - scale, startframe option...
BVH import working again. - euler/quat rotation option - scale, startframe options back. - fix for adding an armature which used operators can could fail, use the data api instead. - remove old junk campbellbarton
avatar 02:51 PM Revision 27039: No need for this change anymore (force include to get BLO_sys_types.h in GE)
No need for this change anymore (force include to get BLO_sys_types.h in GE) theeth
avatar 02:49 PM Revision 27038: move include where it's needed and won't break other things.
move include where it's needed and won't break other things. theeth
avatar 02:38 PM Revision 27037: Compile fix for CMake
Compile fix for CMake vekoon
avatar 02:36 PM Revision 27036: typo in to_euler()
typo in to_euler() campbellbarton
avatar 02:12 PM Revision 27035: temp workaround for blender loading 2.4x scripts in ~/.blender/scripts
temp workaround for blender loading 2.4x scripts in ~/.blender/scripts campbellbarton
avatar 01:28 PM Revision 27034: SVN maintenance.
SVN maintenance. gsrb3d
avatar 01:01 PM Revision 27033: Fix compiling error on windows for mathutils commit
Fix compiling error on windows for mathutils commit aligorith
avatar 12:59 PM Revision 27032: allow removing datablocks in the rare case of <0 users.
allow removing datablocks in the rare case of <0 users. campbellbarton
avatar 12:51 PM Revision 27031: error in last commit
error in last commit campbellbarton
avatar 12:29 PM Revision 27030: Split numinput from transform (reusable in other operator). Use in marker move o...
Split numinput from transform (reusable in other operator). Use in marker move operator. theeth
avatar 11:49 AM Revision 27029: Mathutils API: Euler support for rotation order. Examples. euler = Euler(1, 2, ...
Mathutils API: Euler support for rotation order. Examples. euler = Euler(1, 2, 3) euler.order = 'ZXY' euler = matrix.to_euler('XZY') Still missing rna support. this still wont give the right order, defaulting to XYZ. eul = object.rotation... campbellbarton
07:27 AM Revision 27028: Collada/OSX 10.5 lib : fix export coordinates issue on Intel 64bit
Collada/OSX 10.5 lib : fix export coordinates issue on Intel 64bit damien78

02/19/2010

avatar 12:09 PM Revision 27027: fix for empty xyz axis text drawing ontop of everything.
fix for empty xyz axis text drawing ontop of everything. campbellbarton
avatar 10:02 AM Revision 27026: SVN maintenance.
SVN maintenance. gsrb3d
avatar 08:31 AM Revision 27025: faster function lookups, quick test through python cuts a quater the time off. wa...
faster function lookups, quick test through python cuts a quater the time off. was doing an extra lookup for the functions property, as well as using the property iterator. (every button & menu item draws does one of these for every redraw). campbellbarton
avatar 07:34 AM Revision 27024: apply visual transform to pose So constrainted bones can have their transform app...
apply visual transform to pose So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints campbellbarton
avatar 06:08 AM Revision 27023: dont allow linking an object into a linked scene.
dont allow linking an object into a linked scene. campbellbarton
avatar 05:13 AM Revision 27022: scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_ev...
scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_evaluate_all_animation() for each set. gain some speedup by only calling once. minor printf changes to readfile.c, no functional change. campbellbarton
avatar 04:20 AM Revision 27021: Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-...
Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync. nexyon
avatar 03:42 AM Revision 27020: Pose Tools Cleanup: Moved some of the generic code used to determine the F-Curve...
Pose Tools Cleanup: Moved some of the generic code used to determine the F-Curves linked to PoseChannel transforms (as used by the Pose Sliding tools) into a separate file, in preparation for migration of PoseLib tools to this system too. This sh... aligorith

02/18/2010

avatar 05:10 PM Revision 27019: Added support for procedural duplication (such as DupliVerts and DupliFaces).
Added support for procedural duplication (such as DupliVerts and DupliFaces). kjym3
avatar 11:43 AM Revision 27018: in rare cases fcurves with no handle length can result in 0.0. check if the point...
in rare cases fcurves with no handle length can result in 0.0. check if the point matches the frame. campbellbarton
avatar 09:11 AM Revision 27017: [#21219] Separate autocomplete text with command prompt in console from Aurel W (...
[#21219] Separate autocomplete text with command prompt in console from Aurel W (aurel) campbellbarton
avatar 09:00 AM Revision 27016: revert 27010, sorry but this makes playback of animation unusable & jerky, we can...
revert 27010, sorry but this makes playback of animation unusable & jerky, we can provide some sample files for testing. campbellbarton
avatar 08:59 AM Revision 27015: error in last commit.
error in last commit. campbellbarton
avatar 08:41 AM Revision 27014: another speedup to constraint checking, skip the bone list and only lookup pose c...
another speedup to constraint checking, skip the bone list and only lookup pose channels that have constraints. campbellbarton
avatar 08:05 AM Revision 27013: constraints were being checked twice (once from rna property update function and ...
constraints were being checked twice (once from rna property update function and once from the constraint panel callback) comment the update call in the panel function. also avoid one bone lookup which was taking a fair bit of CPU when profiling. campbellbarton
avatar 07:59 AM Revision 27012: Scons fixes: - Removing alut - Minor changes in linux ffmpeg default config.
Scons fixes: - Removing alut - Minor changes in linux ffmpeg default config. nexyon
avatar 06:37 AM Revision 27011: Calling AV-sync in UI to what it really is!
Calling AV-sync in UI to what it really is! nexyon
avatar 06:17 AM Revision 27010: Basic AV Sync for forward playing.
Basic AV Sync for forward playing. nexyon
avatar 03:49 AM Revision 27009: applying rest pose on a linked proxy would crash because object_data_is_libdata a...
applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data. campbellbarton
avatar 03:00 AM Revision 27008: error on last commit.
error on last commit. campbellbarton
avatar 02:14 AM Revision 27007: constraints unique name length was set too long (could overrun the buffer), use s...
constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too campbellbarton
avatar 02:09 AM Revision 27006: ported triangles to quads.
ported triangles to quads. joeedh
avatar 01:32 AM Revision 27005: experemental code got mixed up in a patch. removing.
experemental code got mixed up in a patch. removing. campbellbarton
avatar 12:34 AM Revision 27004: Update to stubs.c to get the blenderplayer linking again.
Update to stubs.c to get the blenderplayer linking again. moguri

02/17/2010

avatar 10:53 PM Revision 27003: missed a file in previous crosscompiling related commits
missed a file in previous crosscompiling related commits letterrip
avatar 04:29 PM Revision 27002: Animation Playback Option (No negative frames) and Other Bugfixes: * Added a use...
Animation Playback Option (No negative frames) and Other Bugfixes: * Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the ... aligorith
avatar 03:04 PM Revision 27001: fix for MS compliers keep var declaration up in .c files
fix for MS compliers keep var declaration up in .c files bjornmose
avatar 02:26 PM Revision 27000: [#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group data...
[#21207] bpy.ops.object.vertex_group_sort() sorts group names, but not group data support for vertex group sorting in editmode campbellbarton
avatar 01:58 PM Revision 26999: mostly fixed [#21172] Reloading scripts leaks memory (F8) the same properties wer...
mostly fixed [#21172] Reloading scripts leaks memory (F8) the same properties were being registered many times with built in structs. blender memory at least is not leaking, but it seems python is still not freeing some memory. For the moment do... campbellbarton
avatar 11:50 AM Revision 26998: topology based mirror, (from apricot branch) - correct errors with non-mirrored m...
topology based mirror, (from apricot branch) - correct errors with non-mirrored meshes - mirror weight paint on asymmetrical meshes campbellbarton
avatar 10:48 AM Revision 26997: another attempt at fixing the VBO buffer deletion bugs
another attempt at fixing the VBO buffer deletion bugs imbusy
avatar 09:22 AM Revision 26996: py/rna api property api functions crashed with empty args. eg: bpy.props.BoolPro...
py/rna api property api functions crashed with empty args. eg: bpy.props.BoolProperty() campbellbarton
avatar 09:16 AM Revision 26995: Netrender was reloading classes multiple times
Netrender was reloading classes multiple times campbellbarton
avatar 08:31 AM Revision 26994: join as UVs referenced older api function name
join as UVs referenced older api function name campbellbarton
avatar 08:18 AM Revision 26993: Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyon...
Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice. vekoon
08:04 AM Revision 26992: *Removed a lingering 'Add' prefix in the Add menu to make it more consistent. *A...
*Removed a lingering 'Add' prefix in the Add menu to make it more consistent. *Added Extrude Region/Individual to the Mesh menu billrey
avatar 07:14 AM Revision 26991: rename rna props for auto-keying to be consistant, user prefs were graying out au...
rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use. campbellbarton
avatar 06:09 AM Revision 26990: remove duplicate function.
remove duplicate function. campbellbarton
avatar 05:43 AM Revision 26989: fix for negative frames messing up image sequence name.
fix for negative frames messing up image sequence name. campbellbarton
avatar 04:21 AM Revision 26988: [#21197] change layer of just linked in objects lets them vanish missing undo pus...
[#21197] change layer of just linked in objects lets them vanish missing undo push in file selector. campbellbarton
avatar 04:03 AM Revision 26987: Animation Editors: DopeSheet filter for Object-level animation Added a new optio...
Animation Editors: DopeSheet filter for Object-level animation Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settin... aligorith
avatar 03:35 AM Revision 26986: Remove some unfinished code I accidentally commit for render thread safety.
Remove some unfinished code I accidentally commit for render thread safety. blendix
avatar 02:23 AM Revision 26985: Cleanup tweaks: 1) Decreased the alpha value for unselected F-Curves in the Grap...
Cleanup tweaks: 1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA aligorith
avatar 02:21 AM Revision 26984: Animation Editors - Texture Animation: Texture animation is now shown in the ani...
Animation Editors - Texture Animation: Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless... aligorith
01:33 AM Revision 26983: Added separate entries for Extrude Region and Extrude Individual in the mesh tool...
Added separate entries for Extrude Region and Extrude Individual in the mesh toolbar. billrey
avatar 12:57 AM Revision 26982: Align Object op: ignore objects other than Mesh type
Align Object op: ignore objects other than Mesh type zanqdo

02/16/2010

avatar 03:51 PM Revision 26981: Fill bones between joints (FKEY) was missing a suitable notifier.
Fill bones between joints (FKEY) was missing a suitable notifier. aligorith
avatar 03:33 PM Revision 26980: Removed debugging printf() calls.
Removed debugging printf() calls. kjym3
avatar 02:34 PM Revision 26979: Merged changes in the trunk up to revision 26976.
Merged changes in the trunk up to revision 26976. kjym3
avatar 02:09 PM Revision 26978: tagging for 2.51
tagging for 2.51 theeth
avatar 01:44 PM Revision 26977: Fixed bugs in AppCanvas::readColorPixels() and AppCanvas::readDepthPixels() that ...
Fixed bugs in AppCanvas::readColorPixels() and AppCanvas::readDepthPixels() that caused a crash when the aspect ratio was not 1:1. kjym3
avatar 11:41 AM Revision 26976: fix for make proxy, was checking dupligroup when it wasnt needed.
fix for make proxy, was checking dupligroup when it wasnt needed. campbellbarton
avatar 11:27 AM Revision 26975: pyrna, adding back foreach functions from collections. they are needed!
pyrna, adding back foreach functions from collections. they are needed! campbellbarton
avatar 11:24 AM Revision 26974: Revert render slots commit for release, I can't find the bug or even redo it myse...
Revert render slots commit for release, I can't find the bug or even redo it myself, there will still be render slots just old implementation. blendix
avatar 11:22 AM Revision 26973: extension copying operator and fix in displaying extensions with no docstring
extension copying operator and fix in displaying extensions with no docstring campbellbarton
avatar 11:02 AM Revision 26972: Fix for last commit.
Fix for last commit. blendix
avatar 10:58 AM Revision 26971: Last minute fixes for render crash.
Last minute fixes for render crash. blendix
avatar 10:16 AM Revision 26970: 2.51: second commit, splash png and Makefile fix
2.51: second commit, splash png and Makefile fix ton
avatar 10:15 AM Revision 26969: 2.51 (2.5 alpha 1) first commit. With original durian render even!
2.51 (2.5 alpha 1) first commit. With original durian render even! ton
avatar 10:12 AM Revision 26968: compile fixes for MSVC! * function must return value! * missing _USE_MATH_DEFINES...
compile fixes for MSVC! * function must return value! * missing _USE_MATH_DEFINES for M_PI elubie
avatar 10:03 AM Revision 26967: minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> ...
minor adjustment to BLI_uniquename, the last extension is used so "A.B.001" --> "A.B.002" rather then "A.001" campbellbarton
avatar 09:58 AM Revision 26966: [#21102] Nonunique ID names in sequencer! now uniqute names are ensured with recu...
[#21102] Nonunique ID names in sequencer! now uniqute names are ensured with recursive name checking on the scene campbellbarton
avatar 09:07 AM Revision 26965: Fix user preferences window contents being shifted to the left.
Fix user preferences window contents being shifted to the left. blendix
avatar 08:47 AM Revision 26964: [#18961] Use const char * where appropriate (2.5) from Sean Bartell (wtachi) ad...
[#18961] Use const char * where appropriate (2.5) from Sean Bartell (wtachi) added own changes bpy_props.c campbellbarton
08:38 AM Revision 26963: Cocoa : mem leak fix This fixes the mem leak part of bug report #21186
Cocoa : mem leak fix This fixes the mem leak part of bug report #21186 damien78
avatar 08:32 AM Revision 26962: [#21182] Make proxy for object without group crash Blender. from Banlu Kemiyatorn...
[#21182] Make proxy for object without group crash Blender. from Banlu Kemiyatorn (suchness), modified with more error messages. campbellbarton
avatar 08:04 AM Revision 26961: bugfix in 2.4x also [#20480] crash/lock-up for certain aspect ratios
bugfix in 2.4x also [#20480] crash/lock-up for certain aspect ratios campbellbarton
avatar 07:59 AM Revision 26960: bugfix [#20480] crash/lock-up for certain aspect ratios
bugfix [#20480] crash/lock-up for certain aspect ratios campbellbarton
avatar 07:49 AM Revision 26959: Render Slots: change the implementation by moving it from the render to the image...
Render Slots: change the implementation by moving it from the render to the image code, this should be clearer and makes reusing the Render struct later on easier. blendix
avatar 07:45 AM Revision 26958: Texture Nodes: * Remove the manual OSA method but rather pass on derivatives to ...
Texture Nodes: * Remove the manual OSA method but rather pass on derivatives to the textures. This means that at the moment e.g. the bricks node is not antialiased, but that image textures are now using mipmaps. Doing oversampling on the wh... blendix
avatar 07:01 AM Revision 26957: update for missing docs & dont include operator classes in sphinx docs.
update for missing docs & dont include operator classes in sphinx docs. campbellbarton
avatar 05:57 AM Revision 26956: bugfix [#20938] Moving shape keys doest not correct the blend basis.
bugfix [#20938] Moving shape keys doest not correct the blend basis. campbellbarton
avatar 05:13 AM Revision 26955: ignore scripts that are loaded twice rather then raising an error.
ignore scripts that are loaded twice rather then raising an error. campbellbarton
05:09 AM Revision 26954: Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus 10.6 new fun...
Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus 10.6 new function to get modifiers flags status asynchronously returns erroneous value when application gets focus after a virtual desktop switch (Spaces). Use legacy method to r... damien78
avatar 02:36 AM Revision 26953: bugfix [#21167] subsurf+some modifier+ 2 material FAIL constructive modifiers aft...
bugfix [#21167] subsurf+some modifier+ 2 material FAIL constructive modifiers after subsurf ignored face materials. campbellbarton
avatar 02:12 AM Revision 26952: Quick patch from phonybone: Fix for double allocation of colorbands
Quick patch from phonybone: Fix for double allocation of colorbands aligorith
avatar 02:06 AM Revision 26951: bugfix [#21161] Multiresolution Reshape causes crash disallow reshape running whe...
bugfix [#21161] Multiresolution Reshape causes crash disallow reshape running when the multires mesh isnt available. campbellbarton
avatar 01:55 AM Revision 26950: [#21177] Text editor Running scripts directly didnt call the register function, e...
[#21177] Text editor Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI. campbellbarton
12:57 AM Revision 26949: OSX/deprecated Carbon: user and system base dirs retrieval implementation As Car...
OSX/deprecated Carbon: user and system base dirs retrieval implementation As Carbon is bound to RIP, implemented only a static version of these retrieval functions. damien78
12:36 AM Revision 26948: Cocoa: user and system base dirs retrieval implementation
Cocoa: user and system base dirs retrieval implementation damien78

02/15/2010

avatar 06:10 PM Revision 26947: Added support for transparent stroke colors (again). Transparent strokes are ren...
Added support for transparent stroke colors (again). Transparent strokes are rendered by means of transparent vertex colors. To make this possible, Blender's internal renderer has been slightly extended to allow transparent vertex colors. When M... kjym3
avatar 05:42 PM Revision 26946: Missing flag to Curve Shrink Fatten transform
Missing flag to Curve Shrink Fatten transform theeth
avatar 05:12 PM Revision 26945: Self tsk. Too much copy paste.
Self tsk. Too much copy paste. gsrb3d
avatar 04:55 PM Revision 26944: Tsk!
Tsk! theeth
avatar 03:43 PM Revision 26943: bugfix [#21173] Autocompleate raises an error split PropertyRNA off into 3 types...
bugfix [#21173] Autocompleate raises an error split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the proper... campbellbarton
avatar 02:50 PM Revision 26942: System dependant functions (skeletons) to retrieve user and system base dirs. Thu...
System dependant functions (skeletons) to retrieve user and system base dirs. Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson. Feel free to fill in the non Unix ones. For extra info see: http://wiki.blender.org/index.ph... gsrb3d
avatar 01:07 PM Revision 26941: bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial un...
bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial units [26876] and minor changes for unit.c, no functional change. campbellbarton
avatar 12:41 PM Revision 26940: bugfix [#20920] crash when render without camera and clicking into histogram (p)
bugfix [#20920] crash when render without camera and clicking into histogram (p) campbellbarton
avatar 11:35 AM Revision 26939: SVN maintenance.
SVN maintenance. gsrb3d
avatar 11:09 AM Revision 26938: added some more error checking for buffer allocation and fixed it up a bit. Hopef...
added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones. imbusy
avatar 10:43 AM Revision 26937: Proxy ID property syncing This means pose bones on proxy poses can have their own...
Proxy ID property syncing This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone. without this the only way to add new values on a pose bone proxy is to protect in the lib,... campbellbarton
avatar 10:36 AM Revision 26936: Test code for Brecht: Added a function that quickly extracts a full main dbase f...
Test code for Brecht: Added a function that quickly extracts a full main dbase from an undo buffer, to pass on to render code. This will efficiently then make a render using only own memory, allowing real threading and running multiple renders at... ton
avatar 08:46 AM Revision 26935: Rigify: Added a tail control rig. For now, you have to manually hook the resultin...
Rigify: Added a tail control rig. For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future. For anyone using this: keep in mind that you need separ... cessen
avatar 08:45 AM Revision 26934: Fix artifacts in bump map render with Object coordinates. Float precision is prob...
Fix artifacts in bump map render with Object coordinates. Float precision is problematic here with coordinates being transform by matrix and back by inverse, so tweaked the epsilons to avoid the problem. blendix
avatar 08:18 AM Revision 26933: Merge -c 26897,26932 from COLLADA branch into trunk.
Merge -c 26897,26932 from COLLADA branch into trunk. kazanbas
avatar 07:32 AM Revision 26932: COLLADA branch: * fix bug in normals import code - could crash on meshes with ngo...
COLLADA branch: * fix bug in normals import code - could crash on meshes with ngons * disabled creation of empties on armature import (used for debugging) * fix memleak (temporary FCurves were not freed) kazanbas
avatar 06:15 AM Revision 26931: Fix #21116: wrong shortcut key in view navigation menu.
Fix #21116: wrong shortcut key in view navigation menu. blendix
avatar 05:30 AM Revision 26930: rigify panel, ignore removing a bones type when its not found
rigify panel, ignore removing a bones type when its not found campbellbarton
avatar 04:59 AM Revision 26929: Fix #21073: toggling image premultiply did not reload image.
Fix #21073: toggling image premultiply did not reload image. blendix
avatar 04:57 AM Revision 26928: Fix #21078: image paint undo didn't work correct with wrap option, moved wrapping...
Fix #21078: image paint undo didn't work correct with wrap option, moved wrapping code to paint_image.c so it can be used for the undo push. blendix
avatar 04:50 AM Revision 26927: support for camera shift with UV camera project.
support for camera shift with UV camera project. campbellbarton
avatar 04:43 AM Revision 26926: make it so an error registering/unregestering wont stop loading scripts, just pri...
make it so an error registering/unregestering wont stop loading scripts, just print the error and continue campbellbarton
avatar 04:35 AM Revision 26925: Patch: [#20408] Bugfix GLSL shading with VBO Thank you, Andre Tibben, for the fix.
Patch: [#20408] Bugfix GLSL shading with VBO Thank you, Andre Tibben, for the fix. imbusy
avatar 03:24 AM Revision 26924: classes were having their dictionary cleared when the blender extension data was ...
classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail. now extensions can be enabled and disabled without having to reload them. campbellbarton
avatar 02:54 AM Revision 26923: [#21141] boring segfault on F8/"reload scripts", 26878, backtrace reloading bpy_t...
[#21141] boring segfault on F8/"reload scripts", 26878, backtrace reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around. campbellbarton
02:38 AM Revision 26922: OSX/CMake : fix ffmpeg include path
OSX/CMake : fix ffmpeg include path damien78
02:21 AM Revision 26921: OSX/10.4_i386 libs : some opencollada includes had not been committed These head...
OSX/10.4_i386 libs : some opencollada includes had not been committed These header files were not committed. Strange no one had noticed before. Maybe they are not used anyway by Blender collada implementation... damien78
02:13 AM Revision 26920: OSX/10.5 libs : add ffmpeg includes The includes in extern/ffmpeg were previousl...
OSX/10.5 libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts. damien78
02:13 AM Revision 26919: OSX/10.4_ppc libs : add ffmpeg includes The includes in extern/ffmpeg were previ...
OSX/10.4_ppc libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts. damien78
02:12 AM Revision 26918: OSX/10.4_i386 libs : add ffmpeg includes The includes in extern/ffmpeg were prev...
OSX/10.4_i386 libs : add ffmpeg includes The includes in extern/ffmpeg were previously used by the build scripts. damien78
02:10 AM Revision 26917: OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 ...
OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 options damien78
avatar 02:06 AM Revision 26916: bug #21160, misspell in align objects operator
bug #21160, misspell in align objects operator zanqdo
avatar 01:53 AM Revision 26915: Inline tooltips and descriptions of export/import Random fixes and tweaks in name...
Inline tooltips and descriptions of export/import Random fixes and tweaks in names and tooltips zanqdo
avatar 01:13 AM Revision 26914: Fix memory leak "dist table" in node curve mapping.
Fix memory leak "dist table" in node curve mapping. blendix
avatar 01:03 AM Revision 26913: GLSL: fix some notifiers for scene settings and remove unneeded check.
GLSL: fix some notifiers for scene settings and remove unneeded check. blendix
avatar 01:01 AM Revision 26912: [#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell ...
[#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell Stokes (moguri), only the bugfix part for now. campbellbarton
avatar 12:50 AM Revision 26911: copy animdata and id-props when copying material node tree's to avoid double memo...
copy animdata and id-props when copying material node tree's to avoid double memory frees or node trees sharing animdata when they shouldnt. campbellbarton
avatar 12:29 AM Revision 26910: Fix very long render time when using a large filter size with the new image sampl...
Fix very long render time when using a large filter size with the new image sample code. I've added a dumb clamping now of dxt/dyt, probably could use a smarter solution but it's not likely to be noticeable. blendix
avatar 12:17 AM Revision 26909: rename euler_filter.py -> fcurve_euler_filter.py check if the .Blog file exists r...
rename euler_filter.py -> fcurve_euler_filter.py check if the .Blog file exists rather then using an exception. campbellbarton

02/14/2010

avatar 10:01 PM Revision 26908: Align Object op: Introducing Align Modes Negative Sides / Centers / Positive Side...
Align Object op: Introducing Align Modes Negative Sides / Centers / Positive Sides. Not the most beautiful code ever but will beautify after everything is implemented zanqdo
avatar 07:29 PM Revision 26907: Fix compile error on 64bit (padding error in inline struct)
Fix compile error on 64bit (padding error in inline struct) theeth
avatar 07:07 PM Revision 26906: DNA Compile fix for my recent theme commit.
DNA Compile fix for my recent theme commit. dingto
avatar 06:53 PM Revision 26905: Netrender: * Added File Path Button for the "path" property.
Netrender: * Added File Path Button for the "path" property. dingto
avatar 06:39 PM Revision 26904: Console: * Added own theme support for the cursor, was depending on the line_erro...
Console: * Added own theme support for the cursor, was depending on the line_error color before. dingto
avatar 05:42 PM Revision 26903: File > Open recent raised an error when there was no .Blog file. Now it prints an...
File > Open recent raised an error when there was no .Blog file. Now it prints an info. dingto
avatar 05:28 PM Revision 26902: Updating the readme.html to match the upcoming Alpha 1 release.
Updating the readme.html to match the upcoming Alpha 1 release. dingto
avatar 05:22 PM Revision 26901: Bugfix for the new script register functions, scene tab didn't show Panels due to...
Bugfix for the new script register functions, scene tab didn't show Panels due to missing classes. dingto
avatar 04:09 PM Revision 26900: SVN maintenance.
SVN maintenance. gsrb3d
avatar 04:07 PM Revision 26899: Reverted the changes for adding support for transparent stroke colors, because of...
Reverted the changes for adding support for transparent stroke colors, because of incomplete functionality. When two transparent strokes intersect, the stroke drawn first is completely overridden by the stroke drawn after the first stroke, instea... kjym3
avatar 03:33 PM Revision 26898: initial support for extensions in the user preferences only one script at the mo...
initial support for extensions in the user preferences only one script at the moment: [#20848] Blender Gears for 2.5 (for ideasman42) from Michel Anders (varkenvarken) campbellbarton
avatar 11:16 AM Revision 26897: COLLADA branch: remove signed/unsigned comparison warnings.
COLLADA branch: remove signed/unsigned comparison warnings. kazanbas
avatar 11:01 AM Revision 26896: Removing ffmpeg dependencies from extern
Removing ffmpeg dependencies from extern theeth
avatar 10:59 AM Revision 26895: prepare to remove ffmpeg stuff in extern
prepare to remove ffmpeg stuff in extern theeth
avatar 10:52 AM Revision 26894: == FFMPEG == Made using system's ffmpeg the default now. (First step in removing...
== FFMPEG == Made using system's ffmpeg the default now. (First step in removing ffmpeg from extern) schlaile
avatar 10:05 AM Revision 26893: forgot to delete unneeded elements, now tests only contain the test object, no li...
forgot to delete unneeded elements, now tests only contain the test object, no lights or cameras. letterrip
avatar 09:46 AM Revision 26892: As discussed at the meeting I am doing a conformance test suite for importers and...
As discussed at the meeting I am doing a conformance test suite for importers and exporters. See the description included in this commit for details, contributions welcomed and it is really easy to do. letterrip
avatar 07:38 AM Revision 26891: Flac encoding now working. Thanks peter schlaile for the help!
Flac encoding now working. Thanks peter schlaile for the help! nexyon
avatar 07:11 AM Revision 26890: Fix #20400: hair particles do not render when in "particle mode" if children pres...
Fix #20400: hair particles do not render when in "particle mode" if children present. blendix
avatar 06:37 AM Revision 26889: Fix #20171: properties of hair are not animateable.
Fix #20171: properties of hair are not animateable. blendix
avatar 06:18 AM Revision 26888: Fix #20282: particle normal force can be animated but not driven.
Fix #20282: particle normal force can be animated but not driven. blendix
avatar 05:51 AM Revision 26887: Fix #21150: duplicating an empty could crash.
Fix #21150: duplicating an empty could crash. blendix
avatar 04:45 AM Revision 26886: mistake in register() commit, mixed up import and export
mistake in register() commit, mixed up import and export campbellbarton
avatar 04:23 AM Revision 26885: autocompete was matching import_foo as import keyword. breaking autocomp. on impo...
autocompete was matching import_foo as import keyword. breaking autocomp. on import_scene_obj for eg. campbellbarton
avatar 03:21 AM Revision 26884: change python scripts so modules which register with blender have a register() fu...
change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) campbellbarton

02/13/2010

avatar 11:05 PM Revision 26883: Using multiline descriptions like this: """ ...
Using multiline descriptions like this: """ Fixes the most common causes of gimbal lock in the fcurves of ... zanqdo
avatar 10:18 PM Revision 26882: Better tooltips and button name in some case in file browser
Better tooltips and button name in some case in file browser zanqdo
avatar 08:21 PM Revision 26881: SVN maintenance.
SVN maintenance. gsrb3d
avatar 07:18 PM Revision 26880: Added a euler filter script, to filter out discontineouities in euler curves (e.g...
Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. No... joeedh
avatar 07:17 PM Revision 26879: Added support for pixel-based density and Z depth information. Availability of p...
Added support for pixel-based density and Z depth information. Availability of pixel-based density and Z depth information depends on passes of a render layer being rendered. - Density information is available if the diffuse pass of the render l... kjym3
avatar 03:29 PM Revision 26878: Align Objects operator: Added align relative to Active object
Align Objects operator: Added align relative to Active object zanqdo
avatar 03:18 PM Revision 26877: Avoid a DNA parsing bug that would parse "float gravity [3];" as two struct membe...
Avoid a DNA parsing bug that would parse "float gravity [3];" as two struct members "gravity" and "[3]". Now it throws an error in this case, safer than trying to fix the parsing code. Also patches the old DNA of ClothSimSettings which had this pr... blendix
avatar 01:24 PM Revision 26876: Support GPU image auto_refresh also for movie (was for sequence only).
Support GPU image auto_refresh also for movie (was for sequence only). ben2610
avatar 12:08 PM Revision 26875: - Extrude Menu call "extrude regions along normals" for Region option - Extrude M...
- Extrude Menu call "extrude regions along normals" for Region option - Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode) - Missing operator... theeth
avatar 12:06 PM Revision 26874: Copy vertex normals on extrude (Normal orientation is wrong otherwise when not ex...
Copy vertex normals on extrude (Normal orientation is wrong otherwise when not extruding faces). theeth
avatar 07:50 AM Revision 26873: [#21130] Fix segmentation fault when adding Empty object in Blender rev26870 from...
[#21130] Fix segmentation fault when adding Empty object in Blender rev26870 from Sergey Sharybin (nazgul) campbellbarton
avatar 06:18 AM Revision 26872: fix for blenderplayer building.
fix for blenderplayer building. campbellbarton
avatar 06:05 AM Revision 26871: own error in recent commit.
own error in recent commit. campbellbarton
avatar 05:49 AM Revision 26870: Fix #19736: GLSL viewport materials are not updated on all changes.
Fix #19736: GLSL viewport materials are not updated on all changes. blendix
avatar 05:38 AM Revision 26869: fix for memory leak: node animation data wasnt being free'd also some correction...
fix for memory leak: node animation data wasnt being free'd also some corrections to memory debug stuff. campbellbarton
avatar 05:17 AM Revision 26868: Fix #20391: onlyshadow material doesn't render transparent shadows. Fix #21033: A...
Fix #20391: onlyshadow material doesn't render transparent shadows. Fix #21033: AO + onlyshadow problem. Reverting to the old behavior which I don't really understand, but at least it's compatible. blendix
avatar 05:09 AM Revision 26867: Added support for animated texture draw, GLSL textures. Note, this is not like GE...
Added support for animated texture draw, GLSL textures. Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits. ton
avatar 05:09 AM Revision 26866: simple malloc counter for debugging. disabled so no functional change. Use when ...
simple malloc counter for debugging. disabled so no functional change. Use when memory isnt being freed to easily set a breakpoint the Nth allocation. campbellbarton
avatar 04:41 AM Revision 26865: print blend file loading, because... - Often need to open a file that just crashe...
print blend file loading, because... - Often need to open a file that just crashed/hung in valgrind or gdb - Sometimes need to commit a blend that was just opened and blender has no fast way to get the blend file in the clipboard. since libraries... campbellbarton
avatar 04:16 AM Revision 26864: Fix #20378: object modifier property drivers not updating.
Fix #20378: object modifier property drivers not updating. blendix
avatar 04:16 AM Revision 26863: Added changes for showing the rendering status in the status bar of the Info window.
Added changes for showing the rendering status in the status bar of the Info window. kjym3
avatar 03:37 AM Revision 26862: Added changes for escaping from rendering by pressing the ESC key. ESC key press ...
Added changes for escaping from rendering by pressing the ESC key. ESC key press checks are performed 1) before entering Freestyle, and 2) after the completion of the view map creation. kjym3
avatar 02:55 AM Revision 26861: revert joes commit and apply change from Aligorith. remove scripts dir only.
revert joes commit and apply change from Aligorith. remove scripts dir only. campbellbarton
avatar 02:05 AM Revision 26860: ideasman/brecht: please don't touch this again. this clears the .blender folder ...
ideasman/brecht: please don't touch this again. this clears the .blender folder along with everything else; oddly enough it left in the .B25.blend, but bookmarks/recent file lists were nuked. anyway, I just made the install folder deletion off by... joeedh

02/12/2010

avatar 05:13 PM Revision 26859: Merged changes in the trunk up to revision 26856.
Merged changes in the trunk up to revision 26856. kjym3
avatar 04:52 PM Revision 26858: fixing cuckoo bugs - no i really don't like abusing group indexes (would like to ...
fixing cuckoo bugs - no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains SIGH ) anyhow lattices and curves do not care for ambiguous vertex group index any more just take weights as the... bjornmose
avatar 03:24 PM Revision 26857: Further consolidation of the view map creation. Made Controller::_EPSILON consta...
Further consolidation of the view map creation. Made Controller::_EPSILON constant with the value 1e-6. Previously, the _EPSILON value was computed based on the minimum edge size within the scene being rendered (in some cases, the computed value... kjym3
avatar 02:13 PM Revision 26856: Smart Extrude (hotkeys are tentative) Ekey: Extrude Region Based on selection t...
Smart Extrude (hotkeys are tentative) Ekey: Extrude Region Based on selection totals: Extrude region along normal if at least one face selected Extrude vertex along normal if only one vertex selected (experimental) Extrude edge on its plan... theeth
avatar 02:03 PM Revision 26855: Mesh selection totals in RNA (patch by Campbell)
Mesh selection totals in RNA (patch by Campbell) theeth
avatar 02:02 PM Revision 26854: Remove debug print
Remove debug print theeth
avatar 01:45 PM Revision 26853: strip quotes from Buildinfo for bpy.app.build_*
strip quotes from Buildinfo for bpy.app.build_* campbellbarton
avatar 01:40 PM Revision 26852: Calling operators from Python with non-default context was broken (need to assign...
Calling operators from Python with non-default context was broken (need to assign to the right variable). theeth
avatar 01:14 PM Revision 26851: Python deprcated PyCObject, use PyCapsule instead.
Python deprcated PyCObject, use PyCapsule instead. campbellbarton
avatar 12:32 PM Revision 26850: Merge -c 26848 from COLLADA branch into trunk.
Merge -c 26848 from COLLADA branch into trunk. kazanbas
avatar 12:23 PM Revision 26849: COLLADA branch: merge from trunk -r 26429:26848.
COLLADA branch: merge from trunk -r 26429:26848. kazanbas
avatar 10:39 AM Revision 26848: COLLADA branch: import mesh smoothing info. Normal values from DAE are not assign...
COLLADA branch: import mesh smoothing info. Normal values from DAE are not assigned to vertices but are used to flag faces as smooth or flat. This trick works. kazanbas
avatar 09:07 AM Revision 26847: [#21109] export doesnt create *.3ds file when requested
[#21109] export doesnt create *.3ds file when requested campbellbarton
avatar 08:48 AM Revision 26846: [#21121] Limit to visible don't works well in Face mode dont draw face dots when ...
[#21121] Limit to visible don't works well in Face mode dont draw face dots when drawing backbuffer campbellbarton
avatar 08:26 AM Revision 26845: bugfix [#21090] Crash because of slow USB drive missing NULL check
bugfix [#21090] Crash because of slow USB drive missing NULL check campbellbarton
avatar 07:33 AM Revision 26844: [#21123] Refresh screen after applying click in WM_gesture_circle_modal() patch f...
[#21123] Refresh screen after applying click in WM_gesture_circle_modal() patch from Sergey Sharybin (nazgul) campbellbarton
avatar 06:46 AM Revision 26843: typo in zeroing a vector
typo in zeroing a vector campbellbarton
avatar 06:34 AM Revision 26842: fix use of uninitialized vars with the color wheel.
fix use of uninitialized vars with the color wheel. campbellbarton
avatar 05:34 AM Revision 26841: correct fsf address
correct fsf address campbellbarton
avatar 04:57 AM Revision 26840: use a more direct way to get the active UV and VCol layer
use a more direct way to get the active UV and VCol layer campbellbarton
avatar 04:29 AM Revision 26839: scons option - WITHOUT_BF_OVERWRITE_INSTALL only use this if your not making pack...
scons option - WITHOUT_BF_OVERWRITE_INSTALL only use this if your not making packages for others. campbellbarton
avatar 03:59 AM Revision 26838: Lowering latency of jack a little depending on buffer size.
Lowering latency of jack a little depending on buffer size. nexyon
avatar 03:48 AM Revision 26837: Bugfixes: 1) Summary channel in DopeSheet was using uninitialised color for backd...
Bugfixes: 1) Summary channel in DopeSheet was using uninitialised color for backdrop, resulting in weird/wrong colours 2) Commented out the view2d hotkeys added earlier, since they currently cause some conflicts for animation editor hotkeys (namel... aligorith
avatar 03:34 AM Revision 26836: button to save edited textures in texture paint
button to save edited textures in texture paint campbellbarton
avatar 03:03 AM Revision 26835: fix for depth drawing + clipping
fix for depth drawing + clipping campbellbarton
avatar 02:20 AM Revision 26834: Quicky View2D commit: Page Up/Down hotkeys for working with scrolling View2D views
Quicky View2D commit: Page Up/Down hotkeys for working with scrolling View2D views aligorith
avatar 01:42 AM Revision 26833: FModifier drawing typo: All F-Modifiers were had their RNA pointers initialised ...
FModifier drawing typo: All F-Modifiers were had their RNA pointers initialised as "Function Generator" modifiers when drawing. aligorith
avatar 01:18 AM Revision 26832: Tweak to the changes from r26820 (nuking scons install directory): Those changes...
Tweak to the changes from r26820 (nuking scons install directory): Those changes made developing Blender using scons as buildsystem impractical. They were nuking my various configs everytime I compiled resulting in a long wait for all the files t... aligorith

02/11/2010

avatar 09:02 PM Revision 26831: Align Objects operator: added selection center as align center
Align Objects operator: added selection center as align center zanqdo
avatar 07:40 PM Revision 26830: BGE: linear velocity and angular velocity are attributes now ... what lead me to...
BGE: linear velocity and angular velocity are attributes now ... what lead me to wonder if we should remove obj.setAngularVelocity, obj.setLinearVelocity, obj.getLinearVelocity and obj.getAngularVelocity. * this was so Copy and Paste ... anyways... dfelinto
avatar 05:06 PM Revision 26829: Bugfix #21094: Inserting keyframes for properties that don't already have F-Cur...
Bugfix #21094: Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details). aligorith
avatar 05:03 PM Revision 26828: Align Objects operator: adds option to align relative to 3D cursor as well as Sce...
Align Objects operator: adds option to align relative to 3D cursor as well as Scene Origin zanqdo
avatar 04:47 PM Revision 26827: SVN maintenance.
SVN maintenance. gsrb3d
avatar 04:44 PM Revision 26826: Bugfix #21051: Restored 'Playback FPS' This commit restores the 'Playback FPS' o...
Bugfix #21051: Restored 'Playback FPS' This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the stat... aligorith
avatar 03:27 PM Revision 26825: New Align Objects operator. Currently it has very little functionality but alread...
New Align Objects operator. Currently it has very little functionality but already does alignment operations that are very hard to do manually zanqdo
avatar 03:26 PM Revision 26824: More consolidation of the view map creation. Made an attempt to fix "2D intersec...
More consolidation of the view map creation. Made an attempt to fix "2D intersection out of range" warnings. These warnings may cause "3D intersection out of range" warnings, which often lead to a crash. kjym3
avatar 03:13 PM Revision 26823: Clean up of tooltips in py operators and better operator name for randomize trans...
Clean up of tooltips in py operators and better operator name for randomize transform zanqdo
avatar 02:28 PM Revision 26822: another vc9 projectfile fix
another vc9 projectfile fix imbusy
avatar 02:05 PM Revision 26821: updated VC9 project files
updated VC9 project files imbusy
avatar 02:02 PM Revision 26820: Clear scons installation directory when WITHOUT_BF_INSTALL is disabled. After dis...
Clear scons installation directory when WITHOUT_BF_INSTALL is disabled. After discussion with Brecht and Martin we agree this is best long term. Also fixed "scons blenderlite" for python and fluid. campbellbarton
avatar 01:55 PM Revision 26819
imbusy
avatar 01:17 PM Revision 26818: - select active camera operator - calling menu use exec rather then invoke
- select active camera operator - calling menu use exec rather then invoke campbellbarton
avatar 12:33 PM Revision 26817: Fix for a glitch in a console tooltip
Fix for a glitch in a console tooltip zanqdo
avatar 12:09 PM Revision 26816: 2.5 Audio: The jack backend is now realtime capable and will not produce so much ...
2.5 Audio: The jack backend is now realtime capable and will not produce so much xruns anymore. :-) nexyon
avatar 11:56 AM Revision 26815: SVN maintenance.
SVN maintenance. gsrb3d
avatar 11:29 AM Revision 26814: Render Branch: WIP commit * Pixel cache now works for raytraced AO/env/indirect....
Render Branch: WIP commit * Pixel cache now works for raytraced AO/env/indirect. * Falloff distance value is now only used for custom curve, linear and quadratic now have a smooth factor (range 0-1). * Lamp multisampling code moved from shadow ... blendix
avatar 11:20 AM Revision 26813: Render Branch: copy 2nd order spherical harmonics code from render to math lib.
Render Branch: copy 2nd order spherical harmonics code from render to math lib. blendix
avatar 10:36 AM Revision 26812: fix for flag being used in the wrong place with recent ApproxAO option.
fix for flag being used in the wrong place with recent ApproxAO option. campbellbarton
avatar 09:41 AM Revision 26811: Line up RNA property with the rest of space
Line up RNA property with the rest of space zanqdo
avatar 09:27 AM Revision 26810: Compile fix
Compile fix zanqdo
avatar 08:54 AM Revision 26809: fix for crash when running in background mode and adjusting materials
fix for crash when running in background mode and adjusting materials campbellbarton
avatar 08:28 AM Revision 26808: Theme support for console background. Thx cam for help!
Theme support for console background. Thx cam for help! zanqdo
avatar 07:45 AM Revision 26807: Fix #20139: toggling mipmaps in user preferences did not refresh textures.
Fix #20139: toggling mipmaps in user preferences did not refresh textures. blendix
avatar 07:43 AM Revision 26806: Added an option "Cast Approximate" to control if a material should cast shadow wh...
Added an option "Cast Approximate" to control if a material should cast shadow when using approximate AO, separate from "Traceable". blendix
avatar 06:53 AM Revision 26805: COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4.
COLLADA exporter (in trunk): write 1 normal per flat face instead of 3 or 4. kazanbas
avatar 06:24 AM Revision 26804: fix for own mistake [#21088] comb mode broken?
fix for own mistake [#21088] comb mode broken? campbellbarton
avatar 06:08 AM Revision 26803: bpy.utils.home_paths, use this to get script paths for the user/local/system blen...
bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. campbellbarton
avatar 02:41 AM Revision 26802: [#21095] r26789 'copy vertex group to selected' crash blender
[#21095] r26789 'copy vertex group to selected' crash blender campbellbarton
avatar 02:25 AM Revision 26801: panorama UV projection, only when projected from a camera with panorama enabled, ...
panorama UV projection, only when projected from a camera with panorama enabled, ortho and perspective supported, camera aspect ignored at the moment. also fixed bugs ortho camera projection which wasnt ever used and had the ortho camera size inve... campbellbarton
avatar 01:03 AM Revision 26800: console needs a background color, can use instead of padding.
console needs a background color, can use instead of padding. campbellbarton
avatar 12:52 AM Revision 26799: Padding fix by phonybone.
Padding fix by phonybone. nexyon
avatar 12:47 AM Revision 26798: scons linux config: only BF_OPENCOLLADA needs to be user-set, BF_OPENCOLLADA_INC ...
scons linux config: only BF_OPENCOLLADA needs to be user-set, BF_OPENCOLLADA_INC is derived. kazanbas

02/10/2010

avatar 10:00 PM Revision 26797: BGE: rna update for Logic Bricks New Actuators done: * EDIT_OBJECT * SHAPE_ACTIO...
BGE: rna update for Logic Bricks New Actuators done: * EDIT_OBJECT * SHAPE_ACTION Actuators to be done: * CONSTRAINT Actuators done already: * ALL THE OTHERS 16 + some DNA padding There is one Actuator left. This one is tricky because (as man... dfelinto
avatar 08:24 PM Revision 26796: BGE API DOC update - scene add/restart/end. patch by Gomer
BGE API DOC update - scene add/restart/end. patch by Gomer dfelinto
avatar 07:37 PM Revision 26795: Added theme support for vertex normals display alongside face normals. This makes...
Added theme support for vertex normals display alongside face normals. This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265 zanqdo
avatar 06:03 PM Revision 26794: More tooltip editing
More tooltip editing zanqdo
avatar 05:11 PM Revision 26793: Operation Dot-Kill finished
Operation Dot-Kill finished zanqdo
avatar 04:33 PM Revision 26792: Removing more dots
Removing more dots zanqdo
avatar 03:16 PM Revision 26791: Removed line that shouldn't be there in last commit.
Removed line that shouldn't be there in last commit. nexyon
avatar 03:15 PM Revision 26790: Bugfix for [#21086] Audio continues to play unsynced.
Bugfix for [#21086] Audio continues to play unsynced. nexyon
avatar 02:18 PM Revision 26789: Killing more dots!
Killing more dots! zanqdo
avatar 01:33 PM Revision 26788: missed these last commit
missed these last commit campbellbarton
avatar 01:15 PM Revision 26787: batch remove .'s used with RNA_def_struct_ui_text
batch remove .'s used with RNA_def_struct_ui_text campbellbarton
avatar 01:00 PM Revision 26786: Bugfix #21081: auto ik option not work for proxy object Several properties of ar...
Bugfix #21081: auto ik option not work for proxy object Several properties of armatures were being checked for proxy-suitability with too-harsh criteria. Softened this on a few properties to make them usable again. aligorith
avatar 12:41 PM Revision 26785: Increased camera angle to allow for the wildest super telephoto lenses Sincronize...
Increased camera angle to allow for the wildest super telephoto lenses Sincronized millimeters - angle limits Better tooltips Removed dots at end of tooltips in camera rna file too (as discused with Ton and DingTo on irc) zanqdo
avatar 12:29 PM Revision 26784: object bound box access from rna
object bound box access from rna campbellbarton
avatar 11:22 AM Revision 26783: UV project didnt use the view3d's camera (only the scenes)
UV project didnt use the view3d's camera (only the scenes) campbellbarton
avatar 11:14 AM Revision 26782: Hide particle angular velocity ammount if velocity mode is 'None'
Hide particle angular velocity ammount if velocity mode is 'None' zanqdo
avatar 10:47 AM Revision 26781: Missing tooltips for Start frame and End frame Removing all dots at the end of to...
Missing tooltips for Start frame and End frame Removing all dots at the end of tooltips in screen_ops.c zanqdo
avatar 10:29 AM Revision 26780: Changed fields Odd / Even terminology to more standard Upper First / Lower First ...
Changed fields Odd / Even terminology to more standard Upper First / Lower First like in AE and other mainstream apps http://www.pasteall.org/pic/show.php?id=1255 The new consensus is no dots at the end of tooltips so removed all of them on image... zanqdo
avatar 10:22 AM Revision 26779: realtime updates in the graph editor were updating all visible fcurves, update al...
realtime updates in the graph editor were updating all visible fcurves, update all selected fcurves instead. campbellbarton
avatar 10:05 AM Revision 26778: revert previous commit, this should fix without disabling cases that worked before.
revert previous commit, this should fix without disabling cases that worked before. campbellbarton
avatar 09:38 AM Revision 26777: Fix for [#21082] UI not updated immediately for Graphical cursor and change objec...
Fix for [#21082] UI not updated immediately for Graphical cursor and change object's name dingto
avatar 09:28 AM Revision 26776: fix for crash in sequencer when sequebce data cant be read.
fix for crash in sequencer when sequebce data cant be read. campbellbarton
avatar 08:43 AM Revision 26775: Fix for bug [#21015] Render Panel Presets do not remember fields setting. New pre...
Fix for bug [#21015] Render Panel Presets do not remember fields setting. New presets will remember field settings but I didnt change existing presets since I think this could be dangerous. zanqdo
avatar 08:40 AM Revision 26774: make dupliface rotation was wrong.
make dupliface rotation was wrong. campbellbarton
avatar 08:16 AM Revision 26773: Tooltip fix for "raytrace_transparency", patch by Oxben.
Tooltip fix for "raytrace_transparency", patch by Oxben. dingto
avatar 08:10 AM Revision 26772: make dupliface operator (access from object menu) scene.object.link() now returns...
make dupliface operator (access from object menu) scene.object.link() now returns the new ObjectBase campbellbarton
avatar 08:06 AM Revision 26771: Unpacking a sound file from the sound samples to show that non-packed sounds work...
Unpacking a sound file from the sound samples to show that non-packed sounds work too. :-) nexyon
avatar 06:54 AM Revision 26770: Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender...
Render Branch: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r26366:26768 blendix
avatar 06:52 AM Revision 26769: Sound test file for sequencer and GE.
Sound test file for sequencer and GE. nexyon
avatar 06:47 AM Revision 26768: Fix crash in copying constraints for proxy.
Fix crash in copying constraints for proxy. blendix
06:16 AM Revision 26767: Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/ke...
Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard Previous code was assuming an event can only be sent from the active window. On OSX,... damien78
05:25 AM Revision 26766: OSX/scons : fine tune Intel archs optimization flags
OSX/scons : fine tune Intel archs optimization flags damien78
avatar 03:13 AM Revision 26765: error in last commit.
error in last commit. campbellbarton
avatar 03:10 AM Revision 26764: fix for python not being able to call operators with a executuon context.
fix for python not being able to call operators with a executuon context. campbellbarton
avatar 01:53 AM Revision 26763: Committing a little note of a bug that isn't quite so easy to fix yet with groups...
Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels). aligorith
avatar 01:30 AM Revision 26762: [#20958] API: crash on mesh.update() if I unlink and link meshes with the same na...
[#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice campbellbarton
avatar 01:18 AM Revision 26761: 3ds importer - fixed some warnings about various properties required for the file...
3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present aligorith
avatar 12:53 AM Revision 26760: rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines.
rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines. campbellbarton
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