avatar ben2610

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  • Registered on: 01/29/2008
  • Last connection: 09/06/2009

Projects

Activity

Reported issues: 16

03/06/2010

01:22 PM bf-blender Revision 27296: BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Sc...
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.

02/26/2010

02:14 PM bf-blender Revision 27158: VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,heig...
VideoTexture: optional arguments to ImageBuff constructor. ImageBuff([width,height[,color[,scale]]]) width, height: size of buffer in pixel. default: buffer not allocated. color: initial value of RGB channels. Alpha channel is 255...

02/25/2010

02:12 PM bf-blender Revision 27146: VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of r...
VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file.

02/21/2010

02:20 PM bf-blender Revision 27066: VideoTexture: improvements to image data access API. - Use BGL buffer instead o...
VideoTexture: improvements to image data access API. - Use BGL buffer instead of string for image data. - Add buffer interface to image source. - Allow customization of pixel format. - Add valid property to check if the image data is available. ...
02:15 PM bf-blender Revision 27065: Update MSVC project files.
Update MSVC project files.

02/13/2010

01:24 PM bf-blender Revision 26876: Support GPU image auto_refresh also for movie (was for sequence only).
Support GPU image auto_refresh also for movie (was for sequence only).

02/07/2010

11:18 AM bf-blender Revision 26689: BGE: add audio/video synchronization capability to VideoTexture Add optional par...
BGE: add audio/video synchronization capability to VideoTexture Add optional parameter to VideoTexture.Texture refresh() method to specify timestamp (in seconds from start of movie) of the frame to be loaded. This value is passed down to image so...
08:52 AM bf-blender Revision 26681: BGE: Fix typo in SConscript preventing to import VideoTexture module.
BGE: Fix typo in SConscript preventing to import VideoTexture module.
06:12 AM bf-blender Revision 26676: BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all buil...
BGE: VideoTexture was not included, missing WITH_FFMEG defined. Fixed in all building system.

02/03/2010

01:41 PM bf-blender Revision 26597: BGE: Optimize Soft body conversion: don't create BVH structure. A btBvhTriangleM...
BGE: Optimize Soft body conversion: don't create BVH structure. A btBvhTriangleMeshShape object is created when converting a mesh to physics, also in case of Soft body although the soft body will not use it (it only uses the mesh interface). Thi...

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