avatar joeedh

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  • Registered on: 09/20/2004
  • Last connection: 11/28/2009

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Activity

Reported issues: 26

03/03/2010

05:07 PM bf-blender Revision 27259: implemented select (x-)mirrored. I used a topological approach, which will be la...
implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, n...
05:07 PM BMesh Revision 27259: implemented select (x-)mirrored. I used a topological approach, which will be la...
implemented select (x-)mirrored. I used a topological approach, which will be later reused in x-mirror editing, weight painting, etc. also ported select randon, select linked flat faces, and select sharp (as in, surroundined by non-flat faces, n...

02/18/2010

02:09 AM bf-blender Revision 27006: ported triangles to quads.
ported triangles to quads.
02:09 AM BMesh Revision 27006: ported triangles to quads.
ported triangles to quads.

02/13/2010

07:18 PM bf-blender Revision 26880: Added a euler filter script, to filter out discontineouities in euler curves (e.g...
Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. No...
02:05 AM bf-blender Revision 26860: ideasman/brecht: please don't touch this again. this clears the .blender folder ...
ideasman/brecht: please don't touch this again. this clears the .blender folder along with everything else; oddly enough it left in the .B25.blend, but bookmarks/recent file lists were nuked. anyway, I just made the install folder deletion off by...

02/03/2010

04:17 PM bf-blender Revision 26598: ghash tweak to not do so much preallocation
ghash tweak to not do so much preallocation

01/27/2010

04:45 PM bf-blender Revision 26357: The Death Of Editmesh - Part 1 I've removed editmesh altogether (other then scan...
The Death Of Editmesh - Part 1 I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was...
04:45 PM BMesh Revision 26357: The Death Of Editmesh - Part 1 I've removed editmesh altogether (other then scan...
The Death Of Editmesh - Part 1 I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was...

01/23/2010

08:26 PM bf-blender Revision 26219: View3d transform was sending a too-general notifier to redraw, causing several an...
View3d transform was sending a too-general notifier to redraw, causing several animation editors and the property editor to redraw too, which can really slow things down. added a more specific ND_VIEW3D_TRANSFORM notifier to solve this.

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