avatar blendix

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  • Registered on: 01/03/2003
  • Last connection: 09/06/2009

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Activity

Reported issues: 8

03/05/2010

07:36 AM bf-blender Revision 27280: Fix #21458: tangent space normal maps didn't work correct in some cases due to re...
Fix #21458: tangent space normal maps didn't work correct in some cases due to recent fix to avoid division by zero.
07:16 AM bf-blender Revision 27279: Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mod...
Fix #21442: RNA mesh texture face layer was giving corrupt data while in edit mode. Accessing this data would require editmesh wrapping, so for now just don't allowed this to be accessed in edit mode.
06:29 AM bf-blender Revision 27278: Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two ye...
Fix #21374: OS X Makefiles missed optimization flags in 2.5 since at least two years, got (presumably) commented out for some test and never added back.

03/04/2010

06:07 AM bf-blender Revision 27263: Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled.
Render Branch: fix mistake in last commit, didn't work with anti-aliasing disabled.
05:42 AM bf-blender Revision 27262: Render Branch: temporary hack option to allow material traceble to be ignored, ju...
Render Branch: temporary hack option to allow material traceble to be ignored, just for easier testing in durian because we currently have this option disabled on all but a few materials.
03:14 AM bf-blender Revision 27260: Render Branch: implement area lamp form factor usage again like in old material s...
Render Branch: implement area lamp form factor usage again like in old material system, it works better. Though it also completely breaks the material/lamp separation, and I'm not sure how this could work in a node system. Still, quick area lamps ...

03/03/2010

12:52 PM bf-blender Revision 27258: Render Branch: * Fix inaccurate shading position calculation in non-planar quad, ...
Render Branch: * Fix inaccurate shading position calculation in non-planar quad, the face normal is not accurate in that case, so compute it again now. Not sure yet what performance impact is of this, but would actually like to get rid of no...
09:12 AM bf-blender Revision 27253: Render Branch: restored area lamp form factor code, but using the code from AAO w...
Render Branch: restored area lamp form factor code, but using the code from AAO which is faster and matches exactly the simple multi sampled result for lambert and no shadow. Also some other tweaks to lamp code, and wrote down some dev notes abou...
09:04 AM bf-blender Revision 27252: Render Branch: fix for cmake/windows compile, patch from Guillaume.
Render Branch: fix for cmake/windows compile, patch from Guillaume.
04:43 AM bf-blender Revision 27248: Render Branch: fix game engine compile and remove path tracer from UI to avoid co...
Render Branch: fix game engine compile and remove path tracer from UI to avoid confusion with rasterizer indirect light (it's still editable via RNA as a debugging feature).

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